On Thu, Sep 08, 2022 at 08:51:57AM +0200, Benjamin Tissoires wrote: > On Thu, Sep 8, 2022 at 7:36 AM Dmitry Torokhov > <dmitry.torokhov@xxxxxxxxx> wrote: > > > > On Wed, Sep 07, 2022 at 05:41:08PM +0200, Bastien Nocera wrote: > > > On Mon, 2022-08-29 at 12:07 -0700, Nate Yocom wrote: > > > > On Sat, Aug 27, 2022 at 12:40:46PM +0200, Bastien Nocera wrote: > > > > > On Thu, 2022-08-25 at 15:24 -0700, Nate Yocom wrote: > > > > > > Add an ABS_PROFILE axis for input devices which need it, e.g. X- > > > > > > Box > > > > > > Adaptive Controller and X-Box Elite 2. > > > > > > --- > > > > > > include/uapi/linux/input-event-codes.h | 1 + > > > > > > 1 file changed, 1 insertion(+) > > > > > > > > > > > > diff --git a/include/uapi/linux/input-event-codes.h > > > > > > b/include/uapi/linux/input-event-codes.h > > > > > > index dff8e7f17074..7ad931a32970 100644 > > > > > > --- a/include/uapi/linux/input-event-codes.h > > > > > > +++ b/include/uapi/linux/input-event-codes.h > > > > > > @@ -862,6 +862,7 @@ > > > > > > #define ABS_TOOL_WIDTH 0x1c > > > > > > > > > > > > #define ABS_VOLUME 0x20 > > > > > > +#define ABS_PROFILE 0x21 > > > > > > > > > > > > #define ABS_MISC 0x28 > > > > > > > > > > > > > > > > > > > > > You probably also want to add it to the absolutes array in > > > > > drivers/hid/hid-debug.c. > > > > > > > > doh, roger. > > > > > > > > > Again, you might want to wait for confirmation from Dmitry that > > > > > this is > > > > > the right way to do this for the profiles. > > > > > > > > Makes sense. Dmitry? > > > > > > Dmitry, could you please confirm whether ABS_PROFILE definition is > > > correct? > > > > Yes, I think this makes sense. Do we have a buy in from userspace folks > > (Peter H, etc) for this? > > AFAICT, libinput wouldn't use that new axis, simply because it doesn't > care about game controllers. yep, that's pretty much the summary from my side so ACK from me. Cheers, Peter > So it all comes down to game users to validate this (and probably only > android is now the main consumer of these given that SDL and Steam are > directly using hidraw or libusb to talk to controllers). > > Cheers, > Benjamin > > > > > I'd like some documentation added to Documentation/input/event-codes.rst > > and potentially to Documentation/input/gamepad.rst even though profile > > does not have to be gamepad specific event. > > > > Thanks. > > > > -- > > Dmitry > > >