We can dereference a null pointer trying to queue work to a destroyed workqueue. If the device is disconnected, nintendo_hid_remove is called, in which the rumble_queue is destroyed. Avoid using that queue to defer rumble work once the controller state is set to JOYCON_CTLR_STATE_REMOVED. This eliminates the null pointer dereference. Signed-off-by: Daniel J. Ogorchock <djogorchock@xxxxxxxxx> --- drivers/hid/hid-nintendo.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/drivers/hid/hid-nintendo.c b/drivers/hid/hid-nintendo.c index 2204de889739f..98551a3087c3b 100644 --- a/drivers/hid/hid-nintendo.c +++ b/drivers/hid/hid-nintendo.c @@ -1222,6 +1222,7 @@ static void joycon_parse_report(struct joycon_ctlr *ctlr, spin_lock_irqsave(&ctlr->lock, flags); if (IS_ENABLED(CONFIG_NINTENDO_FF) && rep->vibrator_report && + ctlr->ctlr_state != JOYCON_CTLR_STATE_REMOVED && (msecs - ctlr->rumble_msecs) >= JC_RUMBLE_PERIOD_MS && (ctlr->rumble_queue_head != ctlr->rumble_queue_tail || ctlr->rumble_zero_countdown > 0)) { @@ -1546,12 +1547,13 @@ static int joycon_set_rumble(struct joycon_ctlr *ctlr, u16 amp_r, u16 amp_l, ctlr->rumble_queue_head = 0; memcpy(ctlr->rumble_data[ctlr->rumble_queue_head], data, JC_RUMBLE_DATA_SIZE); - spin_unlock_irqrestore(&ctlr->lock, flags); /* don't wait for the periodic send (reduces latency) */ - if (schedule_now) + if (schedule_now && ctlr->ctlr_state != JOYCON_CTLR_STATE_REMOVED) queue_work(ctlr->rumble_queue, &ctlr->rumble_worker); + spin_unlock_irqrestore(&ctlr->lock, flags); + return 0; } -- 2.37.1