We should register the IIO buffer before we register the input device, because as soon as the device is registered input handlers may attach to it, resulting in a call to adc_joystick_open() which makes use of the said buffer. Signed-off-by: Dmitry Torokhov <dmitry.torokhov@xxxxxxxxx> --- Not tested on hardware... drivers/input/joystick/adc-joystick.c | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/drivers/input/joystick/adc-joystick.c b/drivers/input/joystick/adc-joystick.c index 78ebca7d400a..e0cfdc84763f 100644 --- a/drivers/input/joystick/adc-joystick.c +++ b/drivers/input/joystick/adc-joystick.c @@ -222,13 +222,6 @@ static int adc_joystick_probe(struct platform_device *pdev) if (error) return error; - input_set_drvdata(input, joy); - error = input_register_device(input); - if (error) { - dev_err(dev, "Unable to register input device\n"); - return error; - } - joy->buffer = iio_channel_get_all_cb(dev, adc_joystick_handle, joy); if (IS_ERR(joy->buffer)) { dev_err(dev, "Unable to allocate callback buffer\n"); @@ -241,6 +234,14 @@ static int adc_joystick_probe(struct platform_device *pdev) return error; } + input_set_drvdata(input, joy); + + error = input_register_device(input); + if (error) { + dev_err(dev, "Unable to register input device\n"); + return error; + } + return 0; } -- 2.37.0.144.g8ac04bfd2-goog -- Dmitry