This patch sets the most significant bit of the hid hw version to allow userspace to distinguish between this driver's input mappings vs. the default hid mappings. This prevents breaking userspace applications that use SDL2 for gamepad input, allowing them to distinguish the mappings based on the version. Signed-off-by: Daniel J. Ogorchock <djogorchock@xxxxxxxxx> --- drivers/hid/hid-nintendo.c | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/drivers/hid/hid-nintendo.c b/drivers/hid/hid-nintendo.c index cda0118ebd14b..ed9cf7b373067 100644 --- a/drivers/hid/hid-nintendo.c +++ b/drivers/hid/hid-nintendo.c @@ -1426,6 +1426,15 @@ static int nintendo_hid_probe(struct hid_device *hdev, goto err_wq; } + /* + * Patch the hw version of pro controller/joycons, so applications can + * distinguish between the default HID mappings and the mappings defined + * by the Linux game controller spec. This is important for the SDL2 + * library, which has a game controller database, which uses device ids + * in combination with version as a key. + */ + hdev->version |= 0x8000; + ret = hid_hw_start(hdev, HID_CONNECT_HIDRAW); if (ret) { hid_err(hdev, "HW start failed\n"); -- 2.33.0