On Mon, 2021-06-07 at 16:48 -0500, Gustavo A. R. Silva wrote: > In preparation to enable -Wimplicit-fallthrough for Clang, fix a > warning by explicitly adding a fallthrough; statement. [] > diff --git a/drivers/input/joystick/sidewinder.c b/drivers/input/joystick/sidewinder.c [] > @@ -660,6 +660,7 @@ static int sw_connect(struct gameport *gameport, struct gameport_driver *drv) > fallthrough; > case 45: /* Ambiguous packet length */ > if (j <= 40) { /* ID length less or eq 40 -> FSP */ > + fallthrough; > case 43: > sw->type = SW_ID_FSP; > break; Yuck. Super ugly. There's no need to play games with indentation. Perhaps the simpler: case 43: sw->type = SW_ID_FSP; break; case 45: /* Ambiguous packet length */ if (j <= 40) { /* ID length less or eq 40 -> FSP */ sw->type = SW_ID_FSP; break; } sw->number++; fallthrough;