Re: [PATCH] [v4] Input: Add "Select" button to Microsoft Xbox One controller.

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Hi Bastien,
  Please check v5 for the patch let me know if you still have any comment.
Thanks!
Chris

On Tue, Apr 13, 2021 at 9:41 PM Chris Ye <lzye@xxxxxxxxxx> wrote:
>
> That line was using tab + 4 spaces on the left and was reformatted to
> use 2 tabs.
> If you don't like it I've uploaded patch v5 not touching that line.
>
>
> On Tue, Apr 13, 2021 at 5:34 AM Bastien Nocera <hadess@xxxxxxxxxx> wrote:
> >
> > On Tue, 2021-04-13 at 01:02 +0000, Chris Ye wrote:
> > > Add "Select" button input capability and input event mapping for
> > > Microsoft Xbox One controller. From product site this is also
> > > referred as
> > > "Share" button.
> > > Fixed Microsoft Xbox One controller select button not working under
> > > USB
> > > connection.
> > >
> > > Signed-off-by: Chris Ye <lzye@xxxxxxxxxx>
> > > ---
> > >  drivers/input/joystick/xpad.c | 8 +++++++-
> > >  1 file changed, 7 insertions(+), 1 deletion(-)
> > >
> > > diff --git a/drivers/input/joystick/xpad.c
> > > b/drivers/input/joystick/xpad.c
> > > index 9f0d07dcbf06..99cb8bb78570 100644
> > > --- a/drivers/input/joystick/xpad.c
> > > +++ b/drivers/input/joystick/xpad.c
> > > @@ -79,6 +79,7 @@
> > >  #define MAP_DPAD_TO_BUTTONS            (1 << 0)
> > >  #define MAP_TRIGGERS_TO_BUTTONS                (1 << 1)
> > >  #define MAP_STICKS_TO_NULL             (1 << 2)
> > > +#define MAP_SELECT_BUTTON              (1 << 3)
> > >  #define DANCEPAD_MAP_CONFIG    (MAP_DPAD_TO_BUTTONS
> > > |                  \
> > >                                 MAP_TRIGGERS_TO_BUTTONS |
> > > MAP_STICKS_TO_NULL)
> > >
> > > @@ -130,6 +131,7 @@ static const struct xpad_device {
> > >         { 0x045e, 0x02e3, "Microsoft X-Box One Elite pad", 0,
> > > XTYPE_XBOXONE },
> > >         { 0x045e, 0x02ea, "Microsoft X-Box One S pad", 0,
> > > XTYPE_XBOXONE },
> > >         { 0x045e, 0x0719, "Xbox 360 Wireless Receiver",
> > > MAP_DPAD_TO_BUTTONS, XTYPE_XBOX360W },
> > > +       { 0x045e, 0x0b12, "Microsoft Xbox One X pad",
> > > MAP_SELECT_BUTTON, XTYPE_XBOXONE },
> > >         { 0x046d, 0xc21d, "Logitech Gamepad F310", 0, XTYPE_XBOX360
> > > },
> > >         { 0x046d, 0xc21e, "Logitech Gamepad F510", 0, XTYPE_XBOX360
> > > },
> > >         { 0x046d, 0xc21f, "Logitech Gamepad F710", 0, XTYPE_XBOX360
> > > },
> > > @@ -862,6 +864,8 @@ static void xpadone_process_packet(struct
> > > usb_xpad *xpad, u16 cmd, unsigned char
> > >         /* menu/view buttons */
> > >         input_report_key(dev, BTN_START,  data[4] & 0x04);
> > >         input_report_key(dev, BTN_SELECT, data[4] & 0x08);
> > > +       if (xpad->mapping & MAP_SELECT_BUTTON)
> > > +               input_report_key(dev, KEY_RECORD, data[22] & 0x01);
> > >
> > >         /* buttons A,B,X,Y */
> > >         input_report_key(dev, BTN_A,    data[4] & 0x10);
> > > @@ -1669,9 +1673,11 @@ static int xpad_init_input(struct usb_xpad
> > > *xpad)
> > >
> > >         /* set up model-specific ones */
> > >         if (xpad->xtype == XTYPE_XBOX360 || xpad->xtype ==
> > > XTYPE_XBOX360W ||
> > > -           xpad->xtype == XTYPE_XBOXONE) {
> > > +               xpad->xtype == XTYPE_XBOXONE) {
> >
> > Why the indentation change here?
> >
> > >                 for (i = 0; xpad360_btn[i] >= 0; i++)
> > >                         input_set_capability(input_dev, EV_KEY,
> > > xpad360_btn[i]);
> > > +               if (xpad->mapping & MAP_SELECT_BUTTON)
> > > +                       input_set_capability(input_dev, EV_KEY,
> > > KEY_RECORD);
> > >         } else {
> > >                 for (i = 0; xpad_btn[i] >= 0; i++)
> > >                         input_set_capability(input_dev, EV_KEY,
> > > xpad_btn[i]);
> >
> >



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