Re: [PATCH v13 02/15] HID: nintendo: add player led support

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Hi

please cc the linux-leds mailing list and the appropriate subsystem maintainers
at least on the relevant patches.


2021. május 21., péntek 0:47 keltezéssel, Daniel J. Ogorchock írta:

> This patch adds led_classdev functionality to the switch controller
> driver. It adds support for the 4 player LEDs. The Home Button LED still
> needs to be supported on the pro controllers and right joy-con.
>
> Signed-off-by: Daniel J. Ogorchock <djogorchock@xxxxxxxxx>
> ---
>  drivers/hid/Kconfig        |  2 +
>  drivers/hid/hid-nintendo.c | 95 +++++++++++++++++++++++++++++++++++++-
>  2 files changed, 95 insertions(+), 2 deletions(-)
>
> diff --git a/drivers/hid/Kconfig b/drivers/hid/Kconfig
> index 1f23e84f8bdf3..86a6129d3d89f 100644
> --- a/drivers/hid/Kconfig
> +++ b/drivers/hid/Kconfig
> @@ -722,6 +722,8 @@ config HID_MULTITOUCH
>  config HID_NINTENDO
>  	tristate "Nintendo Joy-Con and Pro Controller support"
>  	depends on HID
> +	depends on NEW_LEDS
> +	depends on LEDS_CLASS
>  	help
>  	Adds support for the Nintendo Switch Joy-Cons and Pro Controller.
>  	All controllers support bluetooth, and the Pro Controller also supports
> diff --git a/drivers/hid/hid-nintendo.c b/drivers/hid/hid-nintendo.c
> index b6c0e5e36d8b0..c21682b4a2e62 100644
> --- a/drivers/hid/hid-nintendo.c
> +++ b/drivers/hid/hid-nintendo.c
> @@ -25,6 +25,7 @@
>  #include <linux/device.h>
>  #include <linux/hid.h>
>  #include <linux/input.h>
> +#include <linux/leds.h>
>  #include <linux/module.h>
>  #include <linux/spinlock.h>
>
> @@ -183,11 +184,13 @@ struct joycon_input_report {
>  } __packed;
>
>  #define JC_MAX_RESP_SIZE	(sizeof(struct joycon_input_report) + 35)
> +#define JC_NUM_LEDS		4

I think it'd be better if you could guarantee that `JC_NUM_LEDS` and
size of the `joycon_player_led_names` won't go out of sync. E.g.
define `JC_NUM_LEDS` in terms of ARRAY_SIZE(), use static_assert(), etc.


>
>  /* Each physical controller is associated with a joycon_ctlr struct */
>  struct joycon_ctlr {
>  	struct hid_device *hdev;
>  	struct input_dev *input;
> +	struct led_classdev leds[JC_NUM_LEDS];
>  	enum joycon_ctlr_state ctlr_state;
>
>  	/* The following members are used for synchronous sends/receives */
> @@ -553,11 +556,9 @@ static const unsigned int joycon_dpad_inputs_jc[] = {
>  	BTN_DPAD_UP, BTN_DPAD_DOWN, BTN_DPAD_LEFT, BTN_DPAD_RIGHT,
>  };
>
> -static DEFINE_MUTEX(joycon_input_num_mutex);
>  static int joycon_input_create(struct joycon_ctlr *ctlr)
>  {
>  	struct hid_device *hdev;
> -	static int input_num = 1;
>  	const char *name;
>  	int ret;
>  	int i;
> @@ -643,6 +644,66 @@ static int joycon_input_create(struct joycon_ctlr *ctlr)
>  	if (ret)
>  		return ret;
>
> +	return 0;
> +}
> +
> +static int joycon_player_led_brightness_set(struct led_classdev *led,
> +					    enum led_brightness brightness)
> +{
> +	struct device *dev = led->dev->parent;
> +	struct hid_device *hdev = to_hid_device(dev);
> +	struct joycon_ctlr *ctlr;
> +	int val = 0;
> +	int i;
> +	int ret;
> +	int num;
> +
> +	ctlr = hid_get_drvdata(hdev);
> +	if (!ctlr) {
> +		hid_err(hdev, "No controller data\n");
> +		return -ENODEV;
> +	}
> +
> +	/* determine which player led this is */
> +	for (num = 0; num < JC_NUM_LEDS; num++) {
> +		if (&ctlr->leds[num] == led)
> +			break;
> +	}
> +	if (num >= JC_NUM_LEDS)
> +		return -EINVAL;
> +
> +	mutex_lock(&ctlr->output_mutex);
> +	for (i = 0; i < JC_NUM_LEDS; i++) {
> +		if (i == num)
> +			val |= brightness << i;
> +		else
> +			val |= ctlr->leds[i].brightness << i;
> +	}
> +	ret = joycon_set_player_leds(ctlr, 0, val);
> +	mutex_unlock(&ctlr->output_mutex);
> +
> +	return ret;
> +}
> +
> +static const char * const joycon_player_led_names[] = {
> +	"player1",
> +	"player2",
> +	"player3",
> +	"player4"

Small thing: after non-sentinel values at the end the comma is usually not omitted.


> +};
> +
> +static DEFINE_MUTEX(joycon_input_num_mutex);
> +static int joycon_player_leds_create(struct joycon_ctlr *ctlr)
> +{
> +	struct hid_device *hdev = ctlr->hdev;
> +	struct device *dev = &hdev->dev;
> +	const char *d_name = dev_name(dev);
> +	struct led_classdev *led;
> +	char *name;
> +	int ret = 0;
> +	int i;
> +	static int input_num = 1;
> +
>  	/* Set the default controller player leds based on controller number */
>  	mutex_lock(&joycon_input_num_mutex);
>  	mutex_lock(&ctlr->output_mutex);
> @@ -650,6 +711,29 @@ static int joycon_input_create(struct joycon_ctlr *ctlr)
>  	if (ret)
>  		hid_warn(ctlr->hdev, "Failed to set leds; ret=%d\n", ret);
>  	mutex_unlock(&ctlr->output_mutex);
> +
> +	/* configure the player LEDs */
> +	for (i = 0; i < JC_NUM_LEDS; i++) {
> +		name = devm_kasprintf(dev, GFP_KERNEL, "%s:%s", d_name,

This does not seem to be an appropriate name for an LED class device.
See Documentation/leds/leds-class.rst.


> +				      joycon_player_led_names[i]);
> +		if (!name)
> +			return -ENOMEM;
> +
> +		led = &ctlr->leds[i];
> +		led->name = name;
> +		led->brightness = ((i + 1) <= input_num) ? LED_ON : LED_OFF;
> +		led->max_brightness = LED_ON;

LED_{ON,OFF,...} constants have been deprecated to the best of my knowledge,
use integer values as appropriate.


> +		led->brightness_set_blocking =
> +					joycon_player_led_brightness_set;
> +		led->flags = LED_CORE_SUSPENDRESUME | LED_HW_PLUGGABLE;
> +
> +		ret = devm_led_classdev_register(&hdev->dev, led);
> +		if (ret) {
> +			hid_err(hdev, "Failed registering %s LED\n", led->name);
> +			break;
> +		}
> +	}
> +
>  	if (++input_num > 4)
>  		input_num = 1;
>  	mutex_unlock(&joycon_input_num_mutex);
> @@ -813,6 +897,13 @@ static int nintendo_hid_probe(struct hid_device *hdev,
>
>  	mutex_unlock(&ctlr->output_mutex);
>
> +	/* Initialize the leds */
> +	ret = joycon_player_leds_create(ctlr);
> +	if (ret) {
> +		hid_err(hdev, "Failed to create leds; ret=%d\n", ret);
> +		goto err_close;
> +	}
> +
>  	ret = joycon_input_create(ctlr);
>  	if (ret) {
>  		hid_err(hdev, "Failed to create input device; ret=%d\n", ret);
> --
> 2.31.1
>


Regards,
Barnabás Pőcze




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