On Wed, May 05, 2021 at 10:43:55PM +0000, Jonathan Neuschäfer wrote: > Hi, > > some more comments below. Enjoy :) > > On Mon, May 03, 2021 at 01:28:33AM +0200, Emmanuel Gil Peyrot wrote: > > There is a 100×200 inaccessible border on each side, and the Y axis is > > inverted, these are the two main quirks of this touch panel. > > Does that mean 100 px borders left and right, and 200 px borders top and > bottom? Correct, I’ll reformulate in v2. :) > > 100×200 evokes the image of a rectangle of that size, which I found > confusing for a moment. > > > > > I’ve been testing with weston-simple-touch mostly, but it also with the > > rest of Weston. > > > > Signed-off-by: Ash Logan <ash@xxxxxxxxxxxx> > > Signed-off-by: Emmanuel Gil Peyrot <linkmauve@xxxxxxxxxxxx> > > --- > > drivers/hid/hid-wiiu-drc.c | 83 +++++++++++++++++++++++++++++++++++--- > > 1 file changed, 78 insertions(+), 5 deletions(-) > > > > diff --git a/drivers/hid/hid-wiiu-drc.c b/drivers/hid/hid-wiiu-drc.c > > index 018cbdb53a2c..77e70827c37d 100644 > > --- a/drivers/hid/hid-wiiu-drc.c > > +++ b/drivers/hid/hid-wiiu-drc.c > > @@ -49,13 +49,27 @@ > > > > #define BUTTON_POWER BIT(25) > > > > +/* Touch constants */ > > +/* Resolution in pixels */ > > +#define RES_X 854 > > +#define RES_Y 480 > > +/* Display/touch size in mm */ > > +#define WIDTH 138 > > +#define HEIGHT 79 > > +#define NUM_TOUCH_POINTS 10 > > +#define MAX_TOUCH_RES (1 << 12) > > +#define TOUCH_BORDER_X 100 > > +#define TOUCH_BORDER_Y 200 > > [...] > > + /* touch */ > > + /* Average touch points for improved accuracy. */ > > + x = y = 0; > > + for (i = 0; i < NUM_TOUCH_POINTS; i++) { > > + base = 36 + 4 * i; > > + > > + x += ((data[base + 1] & 0xF) << 8) | data[base]; > > + y += ((data[base + 3] & 0xF) << 8) | data[base + 2]; > > + } > > + x /= NUM_TOUCH_POINTS; > > + y /= NUM_TOUCH_POINTS; > > Given that there are 10 possible touch points: Does the gamepad actually > support multitouch (usefully)? > > If so, I think it would be better to report all touch points > individually to userspace, to allow for multitouch gestures; > userspace can still implement averaging if desired. Sadly no, in my testing all ten reports are always within a few units from each other, even if I press two (or more) different points on the touchscreen at the same time. My guess would be, the firmware and report format got written before Nintendo decided whether to go for a capacitive or resistive touch panel, and they didn’t get changed once the final decision was made to go for a non-multitouch-aware resistive panel. I’ll add some factual comment about this in v2. > > > > Thanks, > Jonathan Thanks! -- Emmanuel Gil Peyrot
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