Hi Cameron, I was first thinking of adding a new XTYPE but then realized it is still XBox One but just a model with extra button, so adding MAP_SHARE_BUTTON would avoid adding a new XTYPE there. Addressed the name to be "Microsoft Xbox One X pad" and removed the {}, please review again, thanks! Chris On Sat, Feb 27, 2021 at 6:01 PM Cameron Gutman <aicommander@xxxxxxxxx> wrote: > > On 2/24/21 11:32 PM, Chris Ye wrote: > > Add "Share" button input capability and input event mapping for > > Microsoft Xbox One controller. > > Fixed Microsoft Xbox One controller share button not working under USB > > connection. > > > > Signed-off-by: Chris Ye <lzye@xxxxxxxxxx> > > --- > > drivers/input/joystick/xpad.c | 9 ++++++++- > > 1 file changed, 8 insertions(+), 1 deletion(-) > > > > diff --git a/drivers/input/joystick/xpad.c b/drivers/input/joystick/xpad.c > > index 9f0d07dcbf06..0c3374091aff 100644 > > --- a/drivers/input/joystick/xpad.c > > +++ b/drivers/input/joystick/xpad.c > > @@ -79,6 +79,7 @@ > > #define MAP_DPAD_TO_BUTTONS (1 << 0) > > #define MAP_TRIGGERS_TO_BUTTONS (1 << 1) > > #define MAP_STICKS_TO_NULL (1 << 2) > > +#define MAP_SHARE_BUTTON (1 << 3) > > #define DANCEPAD_MAP_CONFIG (MAP_DPAD_TO_BUTTONS | \ > > MAP_TRIGGERS_TO_BUTTONS | MAP_STICKS_TO_NULL) > > > > @@ -130,6 +131,7 @@ static const struct xpad_device { > > { 0x045e, 0x02e3, "Microsoft X-Box One Elite pad", 0, XTYPE_XBOXONE }, > > { 0x045e, 0x02ea, "Microsoft X-Box One S pad", 0, XTYPE_XBOXONE }, > > { 0x045e, 0x0719, "Xbox 360 Wireless Receiver", MAP_DPAD_TO_BUTTONS, XTYPE_XBOX360W }, > > + { 0x045e, 0x0b12, "Microsoft X-Box One X pad", MAP_SHARE_BUTTON, XTYPE_XBOXONE }, > > Let's use 'Xbox' for new entries instead of 'X-Box'. There was an effort to > standardize on 'Xbox' (which is what Microsoft uses), but changing device > names can impact userspace which may use these names in mapping heuristics > (SDL does this). We can at least not make the problem worse though. > > > { 0x046d, 0xc21d, "Logitech Gamepad F310", 0, XTYPE_XBOX360 }, > > { 0x046d, 0xc21e, "Logitech Gamepad F510", 0, XTYPE_XBOX360 }, > > { 0x046d, 0xc21f, "Logitech Gamepad F710", 0, XTYPE_XBOX360 }, > > @@ -862,6 +864,8 @@ static void xpadone_process_packet(struct usb_xpad *xpad, u16 cmd, unsigned char > > /* menu/view buttons */ > > input_report_key(dev, BTN_START, data[4] & 0x04); > > input_report_key(dev, BTN_SELECT, data[4] & 0x08); > > + if (xpad->mapping & MAP_SHARE_BUTTON) > > + input_report_key(dev, KEY_RECORD, data[22] & 0x01); > > > > I was worried adding a button to an existing supported gamepad like this > might cause a breaking change to SDL's gamepad mapping for this gamepad, > since SDL assigns each present button an index rather than using the keycodes > directly (adding a new one could change the old indices). Fortunately, SDL > always processes buttons in the BTN_GAMEPAD range first, so this new button > ends up at the end of the list anyway. > > > > /* buttons A,B,X,Y */ > > input_report_key(dev, BTN_A, data[4] & 0x10); > > @@ -1669,9 +1673,12 @@ static int xpad_init_input(struct usb_xpad *xpad) > > > > /* set up model-specific ones */ > > if (xpad->xtype == XTYPE_XBOX360 || xpad->xtype == XTYPE_XBOX360W || > > - xpad->xtype == XTYPE_XBOXONE) { > > + xpad->xtype == XTYPE_XBOXONE) { > > for (i = 0; xpad360_btn[i] >= 0; i++) > > input_set_capability(input_dev, EV_KEY, xpad360_btn[i]); > > + if (xpad->mapping & MAP_SHARE_BUTTON) { > > + input_set_capability(input_dev, EV_KEY, KEY_RECORD); > > + } > > Style nit: Drop the uneeded {} here > > > } else { > > for (i = 0; xpad_btn[i] >= 0; i++) > > input_set_capability(input_dev, EV_KEY, xpad_btn[i]); > > > LGTM, other than the minor changes suggested above. > > > Regards, > Cameron