From: Roderick Colenbrander <roderick.colenbrander@xxxxxxxx> The hid-sony driver has custom DS4 connect/disconnect logic for the DS4 dongle, which is a USB dongle acting as a proxy to Bluetooth connected DS4. The connect/disconnect logic works fine generally, however not in conjunction with Steam. Steam implements its own DS4 driver using hidraw. Both hid-sony and Steam are issuing their own HID requests and are racing each other during DS4 dongle connect/disconnect resulting in a kernel crash in hid-sony. The problem is that upon a DS4 connect to the dongle, hid-sony kicks of 'ds4_get_calibration_data' from within its dongle hotplug code. The calibration code issues raw HID feature report for reportID 0x02. When Steam is running, it issues a feature report for reportID 0x12 typically just prior to hid-sony requesting feature reportID 0x02. The result is that 'ds4_get_calibration_data' receives the data Steam requested as that's the HID report returing first. Currently this results in it processing invalid data, which ultimately results in a divide by zero upon a future 'dualshock4_parse_report'. The solution for now is to check within 'ds4_get_calibration_data' to check if we received data for the feature report we issued and if not retry. This fixes bug 206785. Signed-off-by: Roderick Colenbrander <roderick.colenbrander@xxxxxxxx> --- drivers/hid/hid-sony.c | 34 ++++++++++++++++++++++++++++------ 1 file changed, 28 insertions(+), 6 deletions(-) diff --git a/drivers/hid/hid-sony.c b/drivers/hid/hid-sony.c index 81d526a5d003..83a94ddbfa4e 100644 --- a/drivers/hid/hid-sony.c +++ b/drivers/hid/hid-sony.c @@ -1618,16 +1618,38 @@ static int dualshock4_get_calibration_data(struct sony_sc *sc) * of the controller, so that it sends input reports of type 0x11. */ if (sc->quirks & (DUALSHOCK4_CONTROLLER_USB | DUALSHOCK4_DONGLE)) { + int retries; + buf = kmalloc(DS4_FEATURE_REPORT_0x02_SIZE, GFP_KERNEL); if (!buf) return -ENOMEM; - ret = hid_hw_raw_request(sc->hdev, 0x02, buf, - DS4_FEATURE_REPORT_0x02_SIZE, - HID_FEATURE_REPORT, - HID_REQ_GET_REPORT); - if (ret < 0) - goto err_stop; + /* We should normally receive the feature report data we asked + * for, but hidraw applications such as Steam can issue feature + * reports as well. In particular for Dongle reconnects, Steam + * and this function are competing resulting in often receiving + * data for a different HID report, so retry a few times. + */ + for (retries = 0; retries < 3; retries++) { + ret = hid_hw_raw_request(sc->hdev, 0x02, buf, + DS4_FEATURE_REPORT_0x02_SIZE, + HID_FEATURE_REPORT, + HID_REQ_GET_REPORT); + if (ret < 0) + goto err_stop; + + if (buf[0] != 0x02) { + if (retries < 2) { + hid_warn(sc->hdev, "Retrying DualShock 4 get calibration report (0x02) request\n"); + continue; + } else { + ret = -EILSEQ; + goto err_stop; + } + } else { + break; + } + } } else { u8 bthdr = 0xA3; u32 crc; -- 2.26.2