Make use of generic touchscreen_properties structure to add axis inversion and swapping capabilities. It's configurable via devicetree properties: touchscreen-inverted-x touchscreen-inverted-y touchscreen-swapped-x-y Signed-off-by: Stefan Riedmueller <s.riedmueller@xxxxxxxxx> --- drivers/input/touchscreen/stmpe-ts.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/drivers/input/touchscreen/stmpe-ts.c b/drivers/input/touchscreen/stmpe-ts.c index 7e16fcfe3b95..cd747725589b 100644 --- a/drivers/input/touchscreen/stmpe-ts.c +++ b/drivers/input/touchscreen/stmpe-ts.c @@ -14,6 +14,7 @@ #include <linux/of.h> #include <linux/platform_device.h> #include <linux/input.h> +#include <linux/input/touchscreen.h> #include <linux/slab.h> #include <linux/delay.h> #include <linux/i2c.h> @@ -72,6 +73,7 @@ struct stmpe_touch { struct input_dev *idev; struct delayed_work work; struct device *dev; + struct touchscreen_properties prop; u8 ave_ctrl; u8 touch_det_delay; u8 settling; @@ -150,8 +152,7 @@ static irqreturn_t stmpe_ts_handler(int irq, void *data) y = ((data_set[1] & 0xf) << 8) | data_set[2]; z = data_set[3]; - input_report_abs(ts->idev, ABS_X, x); - input_report_abs(ts->idev, ABS_Y, y); + touchscreen_report_pos(ts->idev, &ts->prop, x, y, false); input_report_abs(ts->idev, ABS_PRESSURE, z); input_report_key(ts->idev, BTN_TOUCH, 1); input_sync(ts->idev); @@ -337,6 +338,8 @@ static int stmpe_input_probe(struct platform_device *pdev) input_set_abs_params(idev, ABS_Y, 0, XY_MASK, 0, 0); input_set_abs_params(idev, ABS_PRESSURE, 0x0, 0xff, 0, 0); + touchscreen_parse_properties(idev, false, &ts->prop); + error = input_register_device(idev); if (error) { dev_err(&pdev->dev, "Could not register input device\n"); -- 2.25.1