On 7/30/20 8:44 AM, Ismael Ferreras Morezuelas wrote: > While doing my research to improve the xpad device names I also noticed > that the 1532:0037 VID/PID seems to be used by the DeathAdder 2013, > so that Razer Sabertooth instance looked wrong and very suspect to > me. I didn't see any mention in the official drivers, either. > > After doing more research, it turns out that the xpad list > is used by many other projects (like Steam) as-is, this > issue was reported and Valve/Sam Lantinga fixed it: > > https://steamcommunity.com/app/353380/discussions/0/1743392486228754770/ > > (With multiple Internet users reporting similar issues, not linked here) > > After not being able to find the correct VID/PID combination anywhere > on the Internet and not receiving any reply from Razer support I did > some additional detective work, it seems like it presents itself as > "Razer Sabertooth Gaming Controller (XBOX360)", code 1689:FE00. > > Leaving us with this: > * Razer Sabertooth (1689:fe00) > * Razer Sabertooth Elite (24c6:5d04) > * Razer DeathAdder 2013 (1532:0037) [note: not a gamepad] > > So, to sum things up; remove this conflicting/duplicate entry: > > { 0x1532, 0x0037, "Razer Sabertooth", 0, XTYPE_XBOX360 }, > > As the real/correct one is already present there, even if > the Internet as a whole insists on presenting it as the > Razer Sabertooth Elite, which (by all accounts) is not: > > { 0x1689, 0xfe00, "Razer Sabertooth", 0, XTYPE_XBOX360 }, > > That's it. No other functional changes intended. > > Fixes: f554f619b70 ("Input: xpad - sync device IDs with xboxdrv") > Signed-off-by: Ismael Ferreras Morezuelas <swyterzone@xxxxxxxxx> > --- > drivers/input/joystick/xpad.c | 1 - > 1 file changed, 1 deletion(-) > > diff --git a/drivers/input/joystick/xpad.c b/drivers/input/joystick/xpad.c > index c77cdb3b62b5..1510438c5578 100644 > --- a/drivers/input/joystick/xpad.c > +++ b/drivers/input/joystick/xpad.c > @@ -249,7 +249,6 @@ static const struct xpad_device { > { 0x1430, 0x8888, "TX6500+ Dance Pad (first generation)", MAP_DPAD_TO_BUTTONS, XTYPE_XBOX }, > { 0x1430, 0xf801, "RedOctane Controller", 0, XTYPE_XBOX360 }, > { 0x146b, 0x0601, "BigBen Interactive XBOX 360 Controller", 0, XTYPE_XBOX360 }, > - { 0x1532, 0x0037, "Razer Sabertooth", 0, XTYPE_XBOX360 }, > { 0x1532, 0x0a00, "Razer Atrox Arcade Stick", MAP_TRIGGERS_TO_BUTTONS, XTYPE_XBOXONE }, > { 0x1532, 0x0a03, "Razer Wildcat", 0, XTYPE_XBOXONE }, > { 0x15e4, 0x3f00, "Power A Mini Pro Elite", 0, XTYPE_XBOX360 }, > The list here doesn't actually affect which devices that xpad will attach to. xpad_table[] is what determines the devices that xpad's probe() will be called for. It does this using the VID + vendor-defined interface subclass and interface number, not the VID+PID combos. xpad_device[] just provides a friendly name and quirk flags for some supported gamepads. Gamepads that aren't in the list will just show up as "Generic X-Box pad" with no quirk flags applied. If 1532:0037 is actually a mouse, it's unlikely we'd even reach the probe() in the first place. The device would lack the expected vendor-defined Xbox interface that is required for xpad to attach to the device. All that said, I'm definitely not opposed to removing the entry if it isn't a real gamepad. Given the difficulty you had finding information about this device, I take it you don't have any 'lsusb -v' output for this device, right? Regards, Cameron