Re: [PATCH] Input: xpad: Remove a conflicting Razer Sabertooth using the VID/PID for the Razer DeathAdder 2013 mouse

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On 7/30/20 8:44 AM, Ismael Ferreras Morezuelas wrote:
> While doing my research to improve the xpad device names I also noticed
> that the 1532:0037 VID/PID seems to be used by the DeathAdder 2013,
> so that Razer Sabertooth instance looked wrong and very suspect to
> me. I didn't see any mention in the official drivers, either.
> 
> After doing more research, it turns out that the xpad list
> is used by many other projects (like Steam) as-is, this
> issue was reported and Valve/Sam Lantinga fixed it:
> 
> https://steamcommunity.com/app/353380/discussions/0/1743392486228754770/
> 
> (With multiple Internet users reporting similar issues, not linked here)
> 
> After not being able to find the correct VID/PID combination anywhere
> on the Internet and not receiving any reply from Razer support I did
> some additional detective work, it seems like it presents itself as
> "Razer Sabertooth Gaming Controller (XBOX360)", code 1689:FE00.
> 
> Leaving us with this:
>  * Razer Sabertooth (1689:fe00)
>  * Razer Sabertooth Elite (24c6:5d04)
>  * Razer DeathAdder 2013 (1532:0037) [note: not a gamepad]
> 
> So, to sum things up; remove this conflicting/duplicate entry:
> 
> { 0x1532, 0x0037, "Razer Sabertooth", 0, XTYPE_XBOX360 },
> 
> As the real/correct one is already present there, even if
> the Internet as a whole insists on presenting it as the
> Razer Sabertooth Elite, which (by all accounts) is not:
> 
> { 0x1689, 0xfe00, "Razer Sabertooth", 0, XTYPE_XBOX360 },
> 
> That's it. No other functional changes intended.
> 
> Fixes: f554f619b70 ("Input: xpad - sync device IDs with xboxdrv")
> Signed-off-by: Ismael Ferreras Morezuelas <swyterzone@xxxxxxxxx>
> ---
>  drivers/input/joystick/xpad.c | 1 -
>  1 file changed, 1 deletion(-)
> 
> diff --git a/drivers/input/joystick/xpad.c b/drivers/input/joystick/xpad.c
> index c77cdb3b62b5..1510438c5578 100644
> --- a/drivers/input/joystick/xpad.c
> +++ b/drivers/input/joystick/xpad.c
> @@ -249,7 +249,6 @@ static const struct xpad_device {
>  	{ 0x1430, 0x8888, "TX6500+ Dance Pad (first generation)", MAP_DPAD_TO_BUTTONS, XTYPE_XBOX },
>  	{ 0x1430, 0xf801, "RedOctane Controller", 0, XTYPE_XBOX360 },
>  	{ 0x146b, 0x0601, "BigBen Interactive XBOX 360 Controller", 0, XTYPE_XBOX360 },
> -	{ 0x1532, 0x0037, "Razer Sabertooth", 0, XTYPE_XBOX360 },
>  	{ 0x1532, 0x0a00, "Razer Atrox Arcade Stick", MAP_TRIGGERS_TO_BUTTONS, XTYPE_XBOXONE },
>  	{ 0x1532, 0x0a03, "Razer Wildcat", 0, XTYPE_XBOXONE },
>  	{ 0x15e4, 0x3f00, "Power A Mini Pro Elite", 0, XTYPE_XBOX360 },
> 

The list here doesn't actually affect which devices that xpad will attach to.
xpad_table[] is what determines the devices that xpad's probe() will be
called for. It does this using the VID + vendor-defined interface subclass
and interface number, not the VID+PID combos. xpad_device[] just provides a
friendly name and quirk flags for some supported gamepads. Gamepads that
aren't in the list will just show up as "Generic X-Box pad" with no quirk
flags applied.

If 1532:0037 is actually a mouse, it's unlikely we'd even reach the probe()
in the first place. The device would lack the expected vendor-defined Xbox
interface that is required for xpad to attach to the device.

All that said, I'm definitely not opposed to removing the entry if it isn't
a real gamepad. Given the difficulty you had finding information about this
device, I take it you don't have any 'lsusb -v' output for this device, right?

Regards,
Cameron



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