Hi On Tue, Jun 23, 2020 at 12:57 AM David Korth <gerbilsoft@xxxxxxxxxxxxxx> wrote: > > Based on a similar commit for Sony Sixaxis and DualShock 4 controllers: > HID: sony: Initialize the controller LEDs with a device ID value > > Wii remotes have the same player LED layout as Sixaxis controllers, > so the wiimote setup is based on the Sixaxis code. Please include a description of the patch in the commit-message. It took me quite a while to understand what the intention of this patch is. > Signed-off-by: David Korth <gerbilsoft@xxxxxxxxxxxxxx> > --- > drivers/hid/hid-wiimote-core.c | 57 ++++++++++++++++++++++++++++++- > drivers/hid/hid-wiimote-modules.c | 7 ---- > drivers/hid/hid-wiimote.h | 1 + > 3 files changed, 57 insertions(+), 8 deletions(-) > > diff --git a/drivers/hid/hid-wiimote-core.c b/drivers/hid/hid-wiimote-core.c > index 92874dbe4d4a..9662c2ce5e99 100644 > --- a/drivers/hid/hid-wiimote-core.c > +++ b/drivers/hid/hid-wiimote-core.c > @@ -14,9 +14,12 @@ > #include <linux/module.h> > #include <linux/mutex.h> > #include <linux/spinlock.h> > +#include <linux/idr.h> > #include "hid-ids.h" > #include "hid-wiimote.h" > > +static DEFINE_IDA(wiimote_device_id_allocator); > + > /* output queue handling */ > > static int wiimote_hid_send(struct hid_device *hdev, __u8 *buffer, > @@ -694,6 +697,10 @@ static void wiimote_modules_unload(struct wiimote_data *wdata) > wdata->state.devtype = WIIMOTE_DEV_UNKNOWN; > spin_unlock_irqrestore(&wdata->state.lock, flags); > > + if (wdata->device_id >= 0) > + ida_simple_remove(&wiimote_device_id_allocator, > + wdata->device_id); > + > /* find end of list */ > for (iter = mods; *iter != WIIMOD_NULL; ++iter) > /* empty */ ; > @@ -802,6 +809,20 @@ static const char *wiimote_devtype_names[WIIMOTE_DEV_NUM] = { > [WIIMOTE_DEV_PRO_CONTROLLER] = "Nintendo Wii U Pro Controller", > }; > > +static __u8 wiimote_set_leds_from_id(int id) > +{ > + static const __u8 wiimote_leds[10] = { > + 0x01, 0x02, 0x04, 0x08, > + 0x09, 0x0A, 0x0C, 0x0D, > + 0x0E, 0x0F > + }; > + > + if (id < 0) > + return wiimote_leds[0]; > + > + return wiimote_leds[id % 10]; > +} > + > /* Try to guess the device type based on all collected information. We > * first try to detect by static extension types, then VID/PID and the > * device name. If we cannot detect the device, we use > @@ -810,8 +831,10 @@ static void wiimote_init_set_type(struct wiimote_data *wdata, > __u8 exttype) > { > __u8 devtype = WIIMOTE_DEV_GENERIC; > + __u8 leds; > __u16 vendor, product; > const char *name; > + int device_id; > > vendor = wdata->hdev->vendor; > product = wdata->hdev->product; > @@ -858,6 +881,24 @@ static void wiimote_init_set_type(struct wiimote_data *wdata, > wiimote_devtype_names[devtype]); > > wiimote_modules_load(wdata, devtype); > + > + /* set player number to stop initial LED-blinking */ > + device_id = ida_simple_get(&wiimote_device_id_allocator, 0, 0, > + GFP_KERNEL); > + if (device_id < 0) { > + /* Unable to get a device ID. */ > + /* Set LED1 anyway to stop the blinking. */ > + leds = WIIPROTO_FLAG_LED1; > + wdata->device_id = -1; > + } else { > + /* Device ID obtained. */ > + leds = wiimote_set_leds_from_id(device_id); > + wdata->device_id = device_id; > + } > + > + spin_lock_irq(&wdata->state.lock); > + wiiproto_req_leds(wdata, leds); > + spin_unlock_irq(&wdata->state.lock); So what you are trying is to allocate a unique ID to each connected wiimote, so they automatically display unique IDs, right? Can you explain why this has to be done in the kernel driver? Why isn't user-space assigning the right ID? User-space needs to attach controllers to their respective engine anyway, in which case the IDs the kernel assigns would be wrong, right? How does user-space display the matching ID in their UI (e.g., for configuration use-cases)? The way you set them does not allow user-space to query the ID, does it? Lastly, wouldn't a device-reconnect want the same ID to be assigned again? With the logic you apply, user-space would have to override every ID for that to work. Is there an actual use-case for this? Or is this just to align the driver with the other gamepads? Thanks David > } > > static void wiimote_init_detect(struct wiimote_data *wdata) > @@ -1750,6 +1791,8 @@ static struct wiimote_data *wiimote_create(struct hid_device *hdev) > wdata->state.drm = WIIPROTO_REQ_DRM_K; > wdata->state.cmd_battery = 0xff; > > + wdata->device_id = -1; > + > INIT_WORK(&wdata->init_worker, wiimote_init_worker); > timer_setup(&wdata->timer, wiimote_init_timeout, 0); > > @@ -1879,7 +1922,19 @@ static struct hid_driver wiimote_hid_driver = { > .remove = wiimote_hid_remove, > .raw_event = wiimote_hid_event, > }; > -module_hid_driver(wiimote_hid_driver); > + > +static int __init wiimote_init(void) > +{ > + return hid_register_driver(&wiimote_hid_driver); > +} > + > +static void __exit wiimote_exit(void) > +{ > + ida_destroy(&wiimote_device_id_allocator); > + hid_unregister_driver(&wiimote_hid_driver); > +} > +module_init(wiimote_init); > +module_exit(wiimote_exit); > > MODULE_LICENSE("GPL"); > MODULE_AUTHOR("David Herrmann <dh.herrmann@xxxxxxxxx>"); > diff --git a/drivers/hid/hid-wiimote-modules.c b/drivers/hid/hid-wiimote-modules.c > index 2c3925357857..0cdd6c219b5d 100644 > --- a/drivers/hid/hid-wiimote-modules.c > +++ b/drivers/hid/hid-wiimote-modules.c > @@ -362,13 +362,6 @@ static int wiimod_led_probe(const struct wiimod_ops *ops, > if (ret) > goto err_free; > > - /* enable LED1 to stop initial LED-blinking */ > - if (ops->arg == 0) { > - spin_lock_irqsave(&wdata->state.lock, flags); > - wiiproto_req_leds(wdata, WIIPROTO_FLAG_LED1); > - spin_unlock_irqrestore(&wdata->state.lock, flags); > - } > - > return 0; > > err_free: > diff --git a/drivers/hid/hid-wiimote.h b/drivers/hid/hid-wiimote.h > index b2a26a0a8f12..800849427947 100644 > --- a/drivers/hid/hid-wiimote.h > +++ b/drivers/hid/hid-wiimote.h > @@ -160,6 +160,7 @@ struct wiimote_data { > struct wiimote_queue queue; > struct wiimote_state state; > struct work_struct init_worker; > + int device_id; > }; > > /* wiimote modules */ > -- > 2.27.0 >