The axes do not cover the full 0-255 range, with different limit values for each axis. The minimal and maximal values are recorded for each axis and the values are remapped from that range to 0-255. Signed-off-by: François-Xavier Carton <fx.carton91@xxxxxxxxx> --- drivers/hid/hid-gamecube-adapter.c | 23 +++++++++++++++++------ 1 file changed, 17 insertions(+), 6 deletions(-) diff --git a/drivers/hid/hid-gamecube-adapter.c b/drivers/hid/hid-gamecube-adapter.c index 028ce005c9e3..efcbd8f27b67 100644 --- a/drivers/hid/hid-gamecube-adapter.c +++ b/drivers/hid/hid-gamecube-adapter.c @@ -55,6 +55,8 @@ enum gamecube_btn { struct gamecube_ctrl { struct input_dev __rcu *input; enum gamecube_ctrl_flags flags; + u8 axis_min[6]; + u8 axis_max[6]; u8 rumble; struct gamecube_adapter *adpt; struct work_struct work_connect; @@ -258,6 +260,7 @@ static void gamecube_ctrl_handle_report(struct gamecube_ctrl *ctrl, u8 *data) u16 btns = data[1] << 8 | data[2]; u8 old_flags, new_flags = data[0]; unsigned long irq_flags; + unsigned int i; spin_lock_irqsave(&ctrl->flags_lock, irq_flags); old_flags = ctrl->flags; @@ -265,6 +268,11 @@ static void gamecube_ctrl_handle_report(struct gamecube_ctrl *ctrl, u8 *data) spin_unlock_irqrestore(&ctrl->flags_lock, irq_flags); if ((new_flags & GC_TYPES) != (old_flags & GC_TYPES)) { + // Reset min/max values. The default values were obtained empirically + for (i = 0; i < 6; i++) { + ctrl->axis_min[i] = 45; // max across all axes of min values + ctrl->axis_max[i] = 215; // min across all axes of max values + } schedule_work(&ctrl->work_connect); return; } @@ -288,12 +296,15 @@ static void gamecube_ctrl_handle_report(struct gamecube_ctrl *ctrl, u8 *data) input_report_key(dev, BTN_DPAD_RIGHT, btns & GC_BTN_DPAD_RIGHT); input_report_key(dev, BTN_DPAD_DOWN, btns & GC_BTN_DPAD_DOWN); input_report_key(dev, BTN_DPAD_UP, btns & GC_BTN_DPAD_UP); - input_report_abs(dev, ABS_X, data[3]); - input_report_abs(dev, ABS_Y, 255 - data[4]); - input_report_abs(dev, ABS_RX, data[5]); - input_report_abs(dev, ABS_RY, 255 - data[6]); - input_report_abs(dev, ABS_Z, data[7]); - input_report_abs(dev, ABS_RZ, data[8]); + for (i = 0; i < 6; i++) { + u8 a, b, v = data[3 + i]; + a = ctrl->axis_min[i] = min(ctrl->axis_min[i], v); + b = ctrl->axis_max[i] = max(ctrl->axis_max[i], v); + v = 255U * (v - a) / (b - a); + if (gamecube_axes[i] == ABS_Y || gamecube_axes[i] == ABS_RY) + v = 255U - v; + input_report_abs(dev, gamecube_axes[i], v); + } input_sync(dev); unlock: -- 2.26.2