On Tue, 7 Jan 2020, Rodrigo Rivas Costa wrote: > The `connected` value for wired devices was not properly initialized, > it must be set to `true` upon creation, because wired devices do not > generate connection events. > > When a raw client (the Steam Client) uses the device, the input device > is destroyed. Then, when the raw client finishes, it must be recreated. > But since the `connected` variable was false this never happended. > > Signed-off-by: Rodrigo Rivas Costa <rodrigorivascosta@xxxxxxxxx> Applied, thanks. -- Jiri Kosina SUSE Labs