On 19.09.18 19:10, Dmitry Torokhov wrote: > On Wed, Sep 19, 2018 at 04:51:26PM +0200, Tim Schumacher wrote: >> On 18.09.18 02:47, Dmitry Torokhov wrote: >>> The kernel is supposed to handle multiple devices, static flags >>> in packet handling code will never work. >>> >>> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@xxxxxxxxx> >>> --- >>> >>> This is a random assortment of iforce patches that I made a few weeks back. >>> >>> Tim, I do not have hardware, so I was bound to screw it up, but if you >>> have some time I'd appreciate if you try them out (and if I indeed broke >>> things if you could identify issues that would be even more awesome). >>> >>> Thanks! >>> >> Hello Dmitry, >> >> I tested those patches and I didn't find any obvious issues. The basic functions >> do work (i.e. buttons and axes, don't have a HAT so I can't test that), force >> feedback seems to work to the extent it was before (I only have fftest though, >> no games that support force feedback). I'll go through a few more applications >> and see if anything not obvious is broken. >> > > Thank you for taking a look. > >> Unfortunately, I only have that one wheel and I can only test USB connections >> at the moment (unless I find a proper serial adaptor, but I'm not sure if that >> would even work). >> >> Are those patches planned to go into 4.19 or are they intended to be merged in >> the next development cycle? > > Definitely not 4.19. Could be 4.20 or 4.21... > > Thanks. > Hello Dmitry, as a followup to the last E-Mail I sent about this topic, the complete chain of patches has been in my personal tree since September of 2018 and there have been no issues so far as well. I tested a few more games and utilities, and I was able to test with multiple wheels simultaneously as well. In the end it's still your decision, but imo those patches should be fine to pull in. Tim