There is a new firmware for the Steam Controller with support for BLE connections. When using such a device with a wired connection, it reboots itself every 10 seconds unless an application has opened it. Doing hid_hw_open() unconditionally on probe fixes the issue, and the code becomes simpler. Signed-off-by: Rodrigo Rivas Costa <rodrigorivascosta@xxxxxxxxx> --- drivers/hid/hid-steam.c | 34 +++++++++++----------------------- 1 file changed, 11 insertions(+), 23 deletions(-) diff --git a/drivers/hid/hid-steam.c b/drivers/hid/hid-steam.c index dc4128bfe2ca..8141cadfca0e 100644 --- a/drivers/hid/hid-steam.c +++ b/drivers/hid/hid-steam.c @@ -283,11 +283,6 @@ static void steam_set_lizard_mode(struct steam_device *steam, bool enable) static int steam_input_open(struct input_dev *dev) { struct steam_device *steam = input_get_drvdata(dev); - int ret; - - ret = hid_hw_open(steam->hdev); - if (ret) - return ret; mutex_lock(&steam->mutex); if (!steam->client_opened && lizard_mode) @@ -304,8 +299,6 @@ static void steam_input_close(struct input_dev *dev) if (!steam->client_opened && lizard_mode) steam_set_lizard_mode(steam, true); mutex_unlock(&steam->mutex); - - hid_hw_close(steam->hdev); } static enum power_supply_property steam_battery_props[] = { @@ -623,11 +616,6 @@ static void steam_client_ll_stop(struct hid_device *hdev) static int steam_client_ll_open(struct hid_device *hdev) { struct steam_device *steam = hdev->driver_data; - int ret; - - ret = hid_hw_open(steam->hdev); - if (ret) - return ret; mutex_lock(&steam->mutex); steam->client_opened = true; @@ -635,7 +623,7 @@ static int steam_client_ll_open(struct hid_device *hdev) steam_input_unregister(steam); - return ret; + return 0; } static void steam_client_ll_close(struct hid_device *hdev) @@ -646,7 +634,6 @@ static void steam_client_ll_close(struct hid_device *hdev) steam->client_opened = false; mutex_unlock(&steam->mutex); - hid_hw_close(steam->hdev); if (steam->connected) { steam_set_lizard_mode(steam, lizard_mode); steam_input_register(steam); @@ -759,14 +746,15 @@ static int steam_probe(struct hid_device *hdev, if (ret) goto client_hdev_add_fail; + ret = hid_hw_open(hdev); + if (ret) { + hid_err(hdev, + "%s:hid_hw_open\n", + __func__); + goto hid_hw_open_fail; + } + if (steam->quirks & STEAM_QUIRK_WIRELESS) { - ret = hid_hw_open(hdev); - if (ret) { - hid_err(hdev, - "%s:hid_hw_open for wireless\n", - __func__); - goto hid_hw_open_fail; - } hid_info(hdev, "Steam wireless receiver connected"); steam_request_conn_status(steam); } else { @@ -781,8 +769,8 @@ static int steam_probe(struct hid_device *hdev, return 0; -hid_hw_open_fail: input_register_fail: +hid_hw_open_fail: client_hdev_add_fail: hid_hw_stop(hdev); hid_hw_start_fail: @@ -809,8 +797,8 @@ static void steam_remove(struct hid_device *hdev) cancel_work_sync(&steam->work_connect); if (steam->quirks & STEAM_QUIRK_WIRELESS) { hid_info(hdev, "Steam wireless receiver disconnected"); - hid_hw_close(hdev); } + hid_hw_close(hdev); hid_hw_stop(hdev); steam_unregister(steam); } -- 2.20.1