On Sun, 14 Oct 2018, Rodrigo Rivas Costa wrote: > Previously, when a HID client such as the Steam Client was running, this > driver disabled its input device to avoid doubling the input events. > > While it worked mostly fine, some games got confused by the idle gamepad, > and switched to two player mode, or asked the user to choose which gamepad > to use. Other games just crashed, probably a bug in Unity [1]. > > With this commit, when a HID client starts, the input device is removed; > when the HID client ends the input device is recreated. > > [1]: https://github.com/ValveSoftware/steam-for-linux/issues/5645 Applied to for-4.20/upstream-fixes. Thanks, -- Jiri Kosina SUSE Labs