Re: [PATCH v4] xpad: Add GPD Win 2 Controller USB IDs

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On Thu, May 31, 2018 at 01:51:44PM -0400, Ethan Lee wrote:
> Just to confirm, this new device reads like other xpad devices from the
> outside, so the GPD Win 2 device has the same index values as other 360
> controllers. For context, here's the GPD Win 2 SDL_GameController entry...
> 
> https://github.com/gabomdq/SDL_GameControllerDB/blob/d797cd5ea477695e2a34f77a1823eafca66f773f/gamecontrollerdb.txt#L256
> 
> ... vs. the 360 Controller entry:
> 
> https://github.com/gabomdq/SDL_GameControllerDB/blob/d797cd5ea477695e2a34f77a1823eafca66f773f/gamecontrollerdb.txt#L400
> 
> Whether or not the mapping is correct below SDL, I'll have to defer to
> someone else, as I have no idea!

OK, great, applied.

> 
> -Ethan
> 
> On 05/31/2018 01:44 PM, Cameron Gutman wrote:
> > On 05/31/2018 10:10 AM, Dmitry Torokhov wrote:
> > > Hi Ethan,
> > > 
> > > - stable@ to BCC
> > > 
> > > On Thu, May 31, 2018 at 5:12 AM, Ethan Lee <flibitijibibo@xxxxxxxxx> wrote:
> > > > Aaand right as I send these I see git-send-email auto-CC'd stable directly
> > > > again. Sorry!
> > > > 
> > > > -Ethan
> > > > 
> > > > 
> > > > On 05/31/2018 08:10 AM, flibitijibibo@xxxxxxxxx wrote:
> > > > > From: Ethan Lee <flibitijibibo@xxxxxxxxx>
> > > > > 
> > > > > GPD Win 2 Website: http://www.gpd.hk/gpdwin2.asp
> > > > > 
> > > > > Tested on a unit from the first production run sent to Indiegogo backers
> > > So I understand that adding this new VID/PID pair to the xpad driver
> > > makes controller recognize the device,
> > > but the button/axis mapping is not what it should be. Does it mean
> > > that the mapping is different from other xpad controllers, or the
> > > mapping that we are using is messed up for all/most of them?
> > If I'm understanding correctly, the mapping is "correct" in that it
> > matches what other xpad devices use, but xpad's mapping in general
> > is a bit weird, like using BTN_TRIGGER_HAPPY instead of BTN_DPAD.
> > 
> > I think that is actually a minor issue now after we started reporting
> > d-pads as buttons and axes on Xbox 360 wireless gamepads. The only
> > devices that would still need to use BTN_TRIGGER_HAPPY are dancepads,
> > and applications supporting those are likely very flexible with their
> > mappings already.
> > 
> > > It looks like the mapping we use is quite a mess, I wonder if we could
> > > not bite the bullet and unify it so it follows
> > > Documentation/input/gamepad.rst... I would make users update their
> > > existing configs, but the new installations would be more sensible.
> > > Just a thought... Or you could tell me that nobody pays attention to
> > > what kernel sends and everyone remaps anyway...
> > Did you see anything else wrong with the mapping besides the dpad?
> > 
> > > > > Signed-off-by: Ethan Lee <flibitijibibo@xxxxxxxxx>
> > > > > Cc: stable@xxxxxxxxxxxxxxx
> > > > > ---
> > > > >    drivers/input/joystick/xpad.c | 2 ++
> > > > >    1 file changed, 2 insertions(+)
> > > > > 
> > > > > diff --git a/drivers/input/joystick/xpad.c b/drivers/input/joystick/xpad.c
> > > > > index 06e9650b3b30..a89b81b35932 100644
> > > > > --- a/drivers/input/joystick/xpad.c
> > > > > +++ b/drivers/input/joystick/xpad.c
> > > > > @@ -123,6 +123,7 @@ static const struct xpad_device {
> > > > >          u8 mapping;
> > > > >          u8 xtype;
> > > > >    } xpad_device[] = {
> > > > > +       { 0x0079, 0x18d4, "GPD Win 2 Controller", 0, XTYPE_XBOX360 },
> > > > >          { 0x044f, 0x0f00, "Thrustmaster Wheel", 0, XTYPE_XBOX },
> > > > >          { 0x044f, 0x0f03, "Thrustmaster Wheel", 0, XTYPE_XBOX },
> > > > >          { 0x044f, 0x0f07, "Thrustmaster, Inc. Controller", 0, XTYPE_XBOX
> > > > > },
> > > > > @@ -409,6 +410,7 @@ static const signed short xpad_abs_triggers[] = {
> > > > >      static const struct usb_device_id xpad_table[] = {
> > > > >          { USB_INTERFACE_INFO('X', 'B', 0) },    /* X-Box USB-IF not
> > > > > approved class */
> > > > > +       XPAD_XBOX360_VENDOR(0x0079),            /* GPD Win 2 Controller */
> > > > >          XPAD_XBOX360_VENDOR(0x044f),            /* Thrustmaster X-Box 360
> > > > > controllers */
> > > > >          XPAD_XBOX360_VENDOR(0x045e),            /* Microsoft X-Box 360
> > > > > controllers */
> > > > >          XPAD_XBOXONE_VENDOR(0x045e),            /* Microsoft X-Box One
> > > > > controllers */
> 
> 

-- 
Dmitry
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