Hi Rodrigo, I have written a kernel driver [1], some time ago. I did not submit it for merging in the main-line because I thought that would mess with user-space drivers. If your driver create an input device, a user-space driver will have to disable it before creating its own. I guess libusb based drivers will detach the kernel driver and will be fine. But it is not as simple if you use hidraw. And there may be some state problem as Pierre-Loup already said. A few more tips about your discussion with Pierre-Loup (sorry I am not replying to the answers directly, it's hard to insert myself in this long discussion): Beside Ynsta's driver, you may have a look at my own user-space driver [2] or Dennis Hamester's library scraw [3]. You can enable and disable the accel and gyro when the separate input device is opened or closed to save battery. My kernel driver does it, IIRC I have taken the idea from the wiimote driver. Note that there is an issue with joydev using the accel/gyro input device. hid-sony solved it by adding an exception in joydev driver (joydev_blacklist in drivers/input/joydev.c). In my driver, I split the left pad and left stick events by looking at the left pad touch bit. It works well as long as they are not used at the same time. When they both being used the data alternate between left pad and left stick data, the touch bit is set accordingly so axis data is easy to use, but it looks like the left touch pad is being tapped very fast. [1]: https://github.com/cvuchener/steamcontroller-linux-kernel [2]: https://github.com/cvuchener/input-scripts/tree/master/src/daemon/steamcontroller [3]: https://gitlab.com/dennis-hamester/scraw) 2018-02-20 20:33 GMT+01:00 Rodrigo Rivas Costa <rodrigorivascosta@xxxxxxxxx>: > This patchset implements a driver for Valve Steam Controller, based on a > reverse analysis by myself. > > Notable changes from patchset v1: > * Remove references to USB. Now the interesting interfaces are selected by > looking for the ones with feature reports. > * Feature reports buffers are allocated with hid_alloc_report_buf(). > * Feature report length is checked, to avoid overflows in case of > corrupt/malicius USB devices. > * Resolution added to the ABS axes. > * A lot of minor cleanups. > > Rodrigo Rivas Costa (3): > HID: add driver for Valve Steam Controller > HID: steam: add serial number information. > HID: steam: add battery device. > > drivers/hid/Kconfig | 8 + > drivers/hid/Makefile | 1 + > drivers/hid/hid-ids.h | 4 + > drivers/hid/hid-quirks.c | 4 + > drivers/hid/hid-steam.c | 703 +++++++++++++++++++++++++++++++++++++++++++++++ > 5 files changed, 720 insertions(+) > create mode 100644 drivers/hid/hid-steam.c > > -- > 2.16.1 > > -- > To unsubscribe from this list: send the line "unsubscribe linux-input" in > the body of a message to majordomo@xxxxxxxxxxxxxxx > More majordomo info at http://vger.kernel.org/majordomo-info.html -- To unsubscribe from this list: send the line "unsubscribe linux-input" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html