Re: [PATCH v2 1/3] HID: add driver for Valve Steam Controller

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On 02/20/2018 11:33 AM, Rodrigo Rivas Costa wrote:
> +static void steam_work_connect_cb(struct work_struct *work)
> +{
> +	struct steam_device *steam = container_of(work, struct steam_device,
> +							work_connect);
> +	unsigned long flags;
> +	bool connected;
> +	int ret;
> +
> +	spin_lock_irqsave(&steam->lock, flags);
> +	connected = steam->connected;
> +	spin_unlock_irqrestore(&steam->lock, flags);
> +
> +	if (connected) {
> +		if (steam->input) {
> +			dbg_hid("%s: already connected\n", __func__);
> +			return;
> +		}
> +		ret = steam_register(steam);
> +		if (ret) {
> +			hid_err(steam->hdev,
> +				"%s:steam_register failed with error %d\n",
> +				__func__, ret);
> +			return;
> +		}
> +	} else {
> +		steam_unregister(steam);

I think you need synchronization here. You don't want to be in the middle of
processing a HID event or power supply update and have your device freed out
from underneath you.

xpad uses RCU to avoid this race.

> +	}
> +}
> +

Regards,
Cameron
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