There are a bunch of quirky Xbox One pads that depend on weird initialization things that the Microsoft pads don't. In this series, I've incorporated quirk handling from Valve's Steam Link driver[0] and the 360Controller project[1] for macOS. Patches 1 - 3 are split that way in case 2 or 3 introduce regressions that need to be bisected. The new packet in patch 2 has been in Pavel's xpad repository[2] for a little over a month without complaints, and patch 3 just sends a rumble packet on init, so I don't expect regressions. Patch 2 was tested by a GitHub user with a Hori pad[3]. I've tested patch 3 on a previously non-working PowerA pad that I got my hands on. I folded Patch 4 into this series as it was previously submitted alone. It is unchanged from its original submission. Patch 5 was a patch I had previously dropped from a previous series, but it turns out to still be needed for Xbox One S pads on the latest firmware. It has also been in Pavel's repository for months without complaints. [0]: https://github.com/ValveSoftware/steamlink-sdk/blob/master/kernel/drivers/input/joystick/xpad.c [1]: https://github.com/360Controller/360Controller [2]: https://github.com/paroj/xpad [3]: https://github.com/paroj/xpad/issues/59 Cameron Gutman (5): Input: xpad - use a packet array to start Xbox One pads Input: xpad - add init packet for Hori and Titanfall 2 pads Input: xpad - send rumble on Xbox One init to fix PowerA pads Input: xpad - restore LED state after device resume Input: xpad - fix stuck mode button on Xbox One S pad drivers/input/joystick/xpad.c | 102 ++++++++++++++++++++++++++++++++++++------ 1 file changed, 88 insertions(+), 14 deletions(-) -- 2.9.3 -- To unsubscribe from this list: send the line "unsubscribe linux-input" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html