Re: [PATCH 2/2] Add new force feedback driver for Mayflash game controller adapters.

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On Oct 30 2016 or thereabouts, Marcel Hasler wrote:
> Add a new module named hid-mf that implements force feedback for game controller adapters
> manufactured by Mayflash. Currently only the PS3 adapter is supported, other adapters still need
> to be tested.
> 
> Signed-off-by: Marcel Hasler <mahasler@xxxxxxxxx>
> ---
>  drivers/hid/Kconfig    |   8 +++
>  drivers/hid/Makefile   |   1 +
>  drivers/hid/hid-core.c |   1 +
>  drivers/hid/hid-mf.c   | 165 +++++++++++++++++++++++++++++++++++++++++++++++++
>  4 files changed, 175 insertions(+)
>  create mode 100644 drivers/hid/hid-mf.c
> 
> diff --git a/drivers/hid/Kconfig b/drivers/hid/Kconfig
> index cd4599c..1530d28 100644
> --- a/drivers/hid/Kconfig
> +++ b/drivers/hid/Kconfig
> @@ -512,6 +512,14 @@ config HID_MAGICMOUSE
>  	Say Y here if you want support for the multi-touch features of the
>  	Apple Wireless "Magic" Mouse and the Apple Wireless "Magic" Trackpad.
>  
> +config HID_MAYFLASH
> +	tristate "Mayflash game controller adapter force feedback"
> +	depends on HID
> +	select INPUT_FF_MEMLESS
> +	---help---
> +	Say Y here if you have HJZ Mayflash PS3 game controller adapters
> +	and want to enable force feedback support.
> +
>  config HID_MICROSOFT
>  	tristate "Microsoft non-fully HID-compliant devices"
>  	depends on HID
> diff --git a/drivers/hid/Makefile b/drivers/hid/Makefile
> index 86b2b57..c0453f1 100644
> --- a/drivers/hid/Makefile
> +++ b/drivers/hid/Makefile
> @@ -58,6 +58,7 @@ obj-$(CONFIG_HID_LOGITECH)	+= hid-logitech.o
>  obj-$(CONFIG_HID_LOGITECH_DJ)	+= hid-logitech-dj.o
>  obj-$(CONFIG_HID_LOGITECH_HIDPP)	+= hid-logitech-hidpp.o
>  obj-$(CONFIG_HID_MAGICMOUSE)	+= hid-magicmouse.o
> +obj-$(CONFIG_HID_MAYFLASH)	+= hid-mf.o
>  obj-$(CONFIG_HID_MICROSOFT)	+= hid-microsoft.o
>  obj-$(CONFIG_HID_MONTEREY)	+= hid-monterey.o
>  obj-$(CONFIG_HID_MULTITOUCH)	+= hid-multitouch.o
> diff --git a/drivers/hid/hid-core.c b/drivers/hid/hid-core.c
> index 2b89c70..8470e22 100644
> --- a/drivers/hid/hid-core.c
> +++ b/drivers/hid/hid-core.c
> @@ -1883,6 +1883,7 @@ static const struct hid_device_id hid_have_special_driver[] = {
>  	{ HID_USB_DEVICE(USB_VENDOR_ID_DELCOM, USB_DEVICE_ID_DELCOM_VISUAL_IND) },
>  	{ HID_USB_DEVICE(USB_VENDOR_ID_DRAGONRISE, 0x0006) },
>  	{ HID_USB_DEVICE(USB_VENDOR_ID_DRAGONRISE, 0x0011) },
> +	{ HID_USB_DEVICE(USB_VENDOR_ID_DRAGONRISE, USB_DEVICE_ID_DRAGONRISE_PS3) },
>  	{ HID_USB_DEVICE(USB_VENDOR_ID_DREAM_CHEEKY, USB_DEVICE_ID_DREAM_CHEEKY_WN) },
>  	{ HID_USB_DEVICE(USB_VENDOR_ID_DREAM_CHEEKY, USB_DEVICE_ID_DREAM_CHEEKY_FA) },
>  	{ HID_BLUETOOTH_DEVICE(USB_VENDOR_ID_ELECOM, USB_DEVICE_ID_ELECOM_BM084) },
> diff --git a/drivers/hid/hid-mf.c b/drivers/hid/hid-mf.c
> new file mode 100644
> index 0000000..6791ce7
> --- /dev/null
> +++ b/drivers/hid/hid-mf.c
> @@ -0,0 +1,165 @@
> +/*
> + * Force feedback support for Mayflash game controller adapters.
> + *
> + * These devices are manufactured by Mayflash but identify themselves
> + * using the vendor ID of DragonRise Inc.
> + *
> + * Tested with:
> + * 0079:1801 "DragonRise Inc. Mayflash PS3 Game Controller Adapter"
> + *
> + * The following adapters probably work too, but need to be tested:
> + * 0079:1800 "DragonRise Inc. Mayflash WIIU Game Controller Adapter"
> + * 0079:1843 "DragonRise Inc. Mayflash GameCube Game Controller Adapter"
> + *
> + * Copyright (c) 2016 Marcel Hasler <mahasler@xxxxxxxxx>
> + */
> +
> +/*
> + * This program is free software; you can redistribute it and/or modify
> + * it under the terms of the GNU General Public License as published by
> + * the Free Software Foundation; either version 2 of the License, or
> + * (at your option) any later version.
> + *
> + * This program is distributed in the hope that it will be useful,
> + * but WITHOUT ANY WARRANTY; without even the implied warranty of
> + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
> + * GNU General Public License for more details.
> + */
> +
> +#include <linux/input.h>
> +#include <linux/slab.h>
> +#include <linux/hid.h>
> +#include <linux/module.h>
> +
> +#include "hid-ids.h"
> +
> +struct mf_device {
> +	struct hid_report *report;
> +};
> +
> +static int mf_play(struct input_dev *dev, void *data, struct ff_effect *effect)
> +{
> +	struct hid_device *hid = input_get_drvdata(dev);
> +	struct mf_device *mf = data;
> +	int strong, weak;
> +
> +	strong = effect->u.rumble.strong_magnitude;
> +	weak = effect->u.rumble.weak_magnitude;
> +
> +	dbg_hid("Called with 0x%04x 0x%04x.\n", strong, weak);
> +
> +	strong = strong * 0xff / 0xffff;
> +	weak = weak * 0xff / 0xffff;
> +
> +	dbg_hid("Running with 0x%02x 0x%02x.\n", strong, weak);
> +
> +	mf->report->field[0]->value[0] = weak;
> +	mf->report->field[0]->value[1] = strong;
> +	hid_hw_request(hid, mf->report, HID_REQ_SET_REPORT);
> +
> +	return 0;
> +}
> +
> +static int mf_init(struct hid_device *hid)
> +{
> +	struct mf_device *mf;
> +
> +	struct list_head *report_list =
> +			&hid->report_enum[HID_OUTPUT_REPORT].report_list;
> +
> +	struct list_head *report_ptr;
> +	struct hid_report *report;
> +
> +	struct hid_input *input =
> +			list_first_entry(&hid->inputs, struct hid_input, list);
> +
> +	struct input_dev *dev;
> +
> +	int error;
> +
> +	/* Setup each of the four inputs */
> +	list_for_each(report_ptr, report_list) {
> +		report = list_entry(report_ptr, struct hid_report, list);
> +
> +		if (report->maxfield < 1 || report->field[0]->report_count < 2) {
> +			hid_err(hid, "Invalid report, this should never happen!\n");
> +			return -ENODEV;
> +		}
> +
> +		if (input == NULL) {
> +			hid_err(hid, "Missing input, this should never happen!\n");
> +			return -ENODEV;
> +		}
> +
> +		dev = input->input;
> +		input = list_next_entry(input, list);

Wouldn't it make more sense to use .input_configured instead of this
after-the-fact loop?

> +
> +		mf = kzalloc(sizeof(struct mf_device), GFP_KERNEL);

I might not be fully awoken, but where is the corresponding kfree?
If you do not want to manually free the allocated memory, you can use
devm_kzalloc, as long as there is no races when removing the device.

> +		if (!mf)
> +			return -ENOMEM;
> +
> +		set_bit(FF_RUMBLE, dev->ffbit);
> +
> +		error = input_ff_create_memless(dev, mf, mf_play);
> +		if (error) {
> +			kfree(mf);
> +			return error;
> +		}
> +
> +		mf->report = report;
> +		mf->report->field[0]->value[0] = 0x00;
> +		mf->report->field[0]->value[1] = 0x00;
> +		hid_hw_request(hid, mf->report, HID_REQ_SET_REPORT);
> +	}
> +
> +	hid_info(hid, "Force feedback for HJZ Mayflash game controller "
> +		      "adapters by Marcel Hasler <mahasler@xxxxxxxxx>\n");
> +
> +	return 0;
> +}
> +
> +static int mf_probe(struct hid_device *hdev, const struct hid_device_id *id)
> +{
> +	int error;
> +
> +	dev_dbg(&hdev->dev, "Mayflash HID hardware probe...\n");
> +
> +	/* Split device into four inputs */
> +	hdev->quirks |= HID_QUIRK_MULTI_INPUT;

Looks like the entry in the previous patch was not required apparently
:)

> +
> +	error = hid_parse(hdev);
> +	if (error) {
> +		hid_err(hdev, "HID parse failed.\n");
> +		return error;
> +	}
> +
> +	error = hid_hw_start(hdev, HID_CONNECT_DEFAULT & ~HID_CONNECT_FF);
> +	if (error) {
> +		hid_err(hdev, "HID hw start failed\n");
> +		return error;
> +	}
> +
> +	error = mf_init(hdev);

This seems completely racy. hid_hw_start() exports the input nodes to
user-space and the ff initialization is done after. It would be much
better to initialize the ff part in .input_configured when the device
hasn't been registered to user space yet.

Cheers,
Benjamin

> +	if (error) {
> +		hid_err(hdev, "Force feedback init failed.\n");
> +		hid_hw_stop(hdev);
> +		return error;
> +	}
> +
> +	return 0;
> +}
> +
> +static const struct hid_device_id mf_devices[] = {
> +	{ HID_USB_DEVICE(USB_VENDOR_ID_DRAGONRISE, USB_DEVICE_ID_DRAGONRISE_PS3),  },
> +	{ }
> +};
> +MODULE_DEVICE_TABLE(hid, mf_devices);
> +
> +static struct hid_driver mf_driver = {
> +	.name = "hid_mf",
> +	.id_table = mf_devices,
> +	.probe = mf_probe,
> +};
> +module_hid_driver(mf_driver);
> +
> +MODULE_LICENSE("GPL");
> -- 
> 2.10.1
> 
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