On Sun, Sep 11, 2016 at 06:48:24PM +0200, Bastien Nocera wrote: > This adds support for the THQ uDraw tablet for the PS3, as > 4 separate device nodes, so that user-space can easily consume > events coming from the hardware. > > Tested-by: Bastien Nocera <hadess@xxxxxxxxxx> > Signed-off-by: Bastien Nocera <hadess@xxxxxxxxxx> > > --- > > I didn't compile it in-tree yet, only out-of-tree, and I'm still > investigating support for LEDs, battery and better two-finger tap > support. > > Comments welcome > > MAINTAINERS | 6 + > drivers/hid/Kconfig | 7 + > drivers/hid/Makefile | 1 + > drivers/hid/hid-core.c | 1 + > drivers/hid/hid-ids.h | 3 + > drivers/hid/hid-udraw.c | 434 > ++++++++++++++++++++++++++++++++++++++++++++++++ > 6 files changed, 452 insertions(+) > create mode 100644 drivers/hid/hid-udraw.c > [...] > diff --git a/drivers/hid/hid-udraw.c b/drivers/hid/hid-udraw.c > new file mode 100644 > index 0000000..6728cae > --- /dev/null > +++ b/drivers/hid/hid-udraw.c > @@ -0,0 +1,434 @@ > +/* > + * HID driver for THQ PS3 uDraw tablet > + * > + * Copyright (C) 2016 Red Hat Inc. All Rights Reserved > + * > + * This software is licensed under the terms of the GNU General Public > + * License version 2, as published by the Free Software Foundation, > and > + * may be copied, distributed, and modified under those terms. > + * > + * This program is distributed in the hope that it will be useful, > + * but WITHOUT ANY WARRANTY; without even the implied warranty of > + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the > + * GNU General Public License for more details. > + */ > + > +#include <linux/device.h> > +#include <linux/hid.h> > +#include <linux/module.h> > +#include "hid-ids.h" > + > +MODULE_AUTHOR("Bastien Nocera <hadess@xxxxxxxxxx>"); > +MODULE_DESCRIPTION("PS3 uDraw tablet driver"); > +MODULE_LICENSE("GPL"); > + > +/* > + * Protocol information from: > + * http://brandonw.net/udraw/ > + * and the source code of: > + * https://vvvv.org/contribution/udraw-hid > + */ > + > +/* > + * The device is setup with multiple input devices to make it easier > + * to handle in user-space: > + * - the touch area which works as a touchpad > + * - the tablet area which works as a touchpad/drawing tablet > + * - a joypad with a d-pad, and 7 buttons > + * - an optional, disabled by default, accelerometer device > + */ > + > +static const unsigned short udraw_joy_key_table[] = { > + BTN_SOUTH, > + BTN_NORTH, > + BTN_EAST, > + BTN_WEST, > + BTN_SELECT, > + BTN_START, > + BTN_MODE > +}; > + > +enum { > + TOUCH_NONE, > + TOUCH_PEN, > + TOUCH_FINGER, > + TOUCH_FINGERS FINGER and FINGERS is easy to confuse on a quick read, better rename to MULTIFINGER or TWOFINGER, depending what you can detect. > +}; > + > +/* Accelerometer min/max values > + * in order, X, Y and Z > + */ > +struct { > + int min; > + int max; > +} accel_limits[] = { > + { 0x1EA, 0x216 }, > + { 0x1EA, 0x216 }, > + { 0x1EC, 0x218 } > +}; > + > +#define DEVICE_NAME "THQ uDraw Game Tablet for PS3" > +/* resolution in pixels */ > +#define RES_X 1920 > +#define RES_Y 1080 > +/* size in mm */ > +#define WIDTH 160 > +#define HEIGHT 90 > +#define PRESSURE_OFFSET 0x71 > +#define MAX_PRESSURE (0xFF - PRESSURE_OFFSET) > + > +struct udraw { > + struct input_dev *joy_input_dev; > + struct input_dev *touch_input_dev; > + struct input_dev *pen_input_dev; > + struct input_dev *accel_input_dev; > + struct hid_device *hdev; > +}; > + > +static int clamp_accel(int axis, int offset) > +{ > + axis = clamp(axis, > + accel_limits[offset].min, > + accel_limits[offset].max); > + axis = (axis - accel_limits[offset].min) / > + ((accel_limits[offset].max - > + accel_limits[offset].min) * 0xFF); > + return axis; > +} > + > +static int udraw_raw_event(struct hid_device *hdev, struct hid_report > *report, > + u8 *data, int len) > +{ > + struct udraw *udraw = hid_get_drvdata(hdev); > + int touch; > + int x, y, z; > + > + if (len != 0x1B) > + return 0; > + > + if (data[11] == 0x00) > + touch = TOUCH_NONE; > + else if (data[11] == 0x40) > + touch = TOUCH_PEN; > + else if (data[11] == 0x80) > + touch = TOUCH_FINGER; > + else > + touch = TOUCH_FINGERS; > + > + /* joypad */ > + input_report_key(udraw->joy_input_dev, BTN_WEST, data[0] & 1); > + input_report_key(udraw->joy_input_dev, BTN_SOUTH, data[0] & > 2); > + input_report_key(udraw->joy_input_dev, BTN_EAST, data[0] & 4); > + input_report_key(udraw->joy_input_dev, BTN_NORTH, data[0] & > 8); > + > + input_report_key(udraw->joy_input_dev, BTN_SELECT, data[1] & > 1); > + input_report_key(udraw->joy_input_dev, BTN_START, data[1] & > 2); > + input_report_key(udraw->joy_input_dev, BTN_MODE, data[1] & > 16); > + > + x = y = 0; > + switch (data[2]) { > + case 0x0: > + y = -127; > + break; > + case 0x1: > + y = -127; > + x = 127; > + break; > + case 0x2: > + x = 127; > + break; > + case 0x3: > + y = 127; > + x = 127; > + break; > + case 0x4: > + y = 127; > + break; > + case 0x5: > + y = 127; > + x = -127; > + break; > + case 0x6: > + x = -127; > + break; > + case 0x7: > + y = -127; > + x = -127; > + break; > + default: > + break; > + } > + > + input_report_abs(udraw->joy_input_dev, ABS_X, x); > + input_report_abs(udraw->joy_input_dev, ABS_Y, y); > + > + input_sync(udraw->joy_input_dev); > + > + /* For pen and touchpad */ > + x = y = 0; > + if (touch != TOUCH_NONE) { > + if (data[15] != 0x0F) > + x = data[15] * 256 + data[17]; > + if (data[16] != 0x0F) > + y = data[16] * 256 + data[18]; > + } > + > + /* touchpad */ > + if (touch == TOUCH_FINGER || touch == TOUCH_FINGERS) { > + input_report_key(udraw->touch_input_dev, BTN_TOUCH, > 1); > + input_report_key(udraw->touch_input_dev, > BTN_TOOL_FINGER, > + touch == TOUCH_FINGER); > + input_report_key(udraw->touch_input_dev, > BTN_TOOL_DOUBLETAP, > + touch == TOUCH_FINGERS); > + > + input_report_abs(udraw->touch_input_dev, ABS_X, x); > + input_report_abs(udraw->touch_input_dev, ABS_Y, y); > + } else { > + input_report_key(udraw->touch_input_dev, BTN_TOUCH, > 0); > + input_report_key(udraw->touch_input_dev, > BTN_TOOL_FINGER, 0); > + input_report_key(udraw->touch_input_dev, > BTN_TOOL_DOUBLETAP, 0); > + } > + input_sync(udraw->touch_input_dev); > + > + /* pen */ > + if (touch == TOUCH_PEN) { > + int level; > + > + level = clamp(data[13] - PRESSURE_OFFSET, > + 0, MAX_PRESSURE); > + > + input_report_key(udraw->pen_input_dev, BTN_TOUCH, > (level != 0)); > + input_report_key(udraw->pen_input_dev, BTN_TOOL_PEN, > 1); > + input_report_abs(udraw->pen_input_dev, ABS_PRESSURE, > level); > + input_report_abs(udraw->pen_input_dev, ABS_X, x); > + input_report_abs(udraw->pen_input_dev, ABS_Y, y); > + } else { > + input_report_key(udraw->pen_input_dev, BTN_TOUCH, 0); > + input_report_abs(udraw->pen_input_dev, ABS_PRESSURE, > 0); > + input_report_key(udraw->pen_input_dev, BTN_TOOL_PEN, > 0); > + } > + input_sync(udraw->pen_input_dev); do me a favour and group the reports by type. it makes no difference to this driver but event recordings are much easier to read this way. so all EV_ABS first, then EV_KEY (or the other way round, don't care). > + > + /* accel */ > + x = (data[19] + (data[20] << 8)); > + x = clamp_accel(x, 0); > + y = (data[21] + (data[22] << 8)); > + y = clamp_accel(y, 1); > + z = (data[23] + (data[24] << 8)); > + z = clamp_accel(z, 2); this may not be kernel style, but any reason you can't use an enum here instead of 0, 1, 2? clamp_accel(x, ACCEL_AXIS_X) would be more obvious to read. > + input_report_abs(udraw->accel_input_dev, ABS_X, x); > + input_report_abs(udraw->accel_input_dev, ABS_Y, y); > + input_report_abs(udraw->accel_input_dev, ABS_Z, z); > + input_sync(udraw->accel_input_dev); > + > + /* let hidraw and hiddev handle the report */ > + return 0; > +} > + > +static int udraw_open(struct input_dev *dev) > +{ > + struct udraw *udraw = input_get_drvdata(dev); > + > + return hid_hw_open(udraw->hdev); > +} > + > +static void udraw_close(struct input_dev *dev) > +{ > + struct udraw *udraw = input_get_drvdata(dev); > + > + hid_hw_close(udraw->hdev); > +} > + > +static struct input_dev *allocate_and_setup(struct hid_device *hdev, > + const char *name) > +{ > + struct input_dev *input_dev; > + > + input_dev = devm_input_allocate_device(&hdev->dev); > + if (!input_dev) > + return NULL; > + > + input_dev->name = name; > + input_dev->phys = hdev->phys; > + input_dev->dev.parent = &hdev->dev; > + input_dev->open = udraw_open; > + input_dev->close = udraw_close; > + input_dev->uniq = hdev->uniq; > + input_dev->id.bustype = hdev->bus; > + input_dev->id.vendor = hdev->vendor; > + input_dev->id.product = hdev->product; > + input_dev->id.version = hdev->version; > + input_set_drvdata(input_dev, hid_get_drvdata(hdev)); > + > + return input_dev; > +} > + > +static bool udraw_setup_touch(struct udraw *udraw, > + struct hid_device *hdev) > +{ > + struct input_dev *input_dev; > + > + input_dev = allocate_and_setup(hdev, DEVICE_NAME " > (touchpad)"); no need to use () here. wacom device names are "foo Pen", "foo Finger", etc. would be nice to continue that naming scheme. > + if (!input_dev) > + return false; > + > + input_dev->evbit[0] = BIT(EV_ABS) | BIT(EV_KEY); > + > + set_bit(ABS_X, input_dev->absbit); > + input_set_abs_params(input_dev, ABS_X, 0, RES_X, 1, 0); > + input_abs_set_res(input_dev, ABS_X, RES_X / WIDTH); > + set_bit(ABS_Y, input_dev->absbit); > + input_set_abs_params(input_dev, ABS_Y, 0, RES_Y, 1, 0); > + input_abs_set_res(input_dev, ABS_Y, RES_Y / HEIGHT); > + > + set_bit(BTN_TOUCH, input_dev->keybit); > + set_bit(BTN_TOOL_FINGER, input_dev->keybit); > + set_bit(BTN_TOOL_DOUBLETAP, input_dev->keybit); > + > + set_bit(INPUT_PROP_POINTER, input_dev->propbit); > + > + udraw->touch_input_dev = input_dev; > + > + return true; > +} > + > +static bool udraw_setup_pen(struct udraw *udraw, > + struct hid_device *hdev) > +{ > + struct input_dev *input_dev; > + > + input_dev = allocate_and_setup(hdev, DEVICE_NAME " (pen)"); see above for naming scheme > + if (!input_dev) > + return false; > + > + input_dev->evbit[0] = BIT(EV_ABS) | BIT(EV_KEY); > + > + set_bit(ABS_X, input_dev->absbit); > + input_set_abs_params(input_dev, ABS_X, 0, RES_X, 1, 0); > + input_abs_set_res(input_dev, ABS_X, RES_X / WIDTH); > + set_bit(ABS_Y, input_dev->absbit); > + input_set_abs_params(input_dev, ABS_Y, 0, RES_Y, 1, 0); > + input_abs_set_res(input_dev, ABS_Y, RES_Y / HEIGHT); > + set_bit(ABS_PRESSURE, input_dev->absbit); > + input_set_abs_params(input_dev, ABS_PRESSURE, > + 0, MAX_PRESSURE, 0, 0); > + > + set_bit(BTN_TOUCH, input_dev->keybit); > + set_bit(BTN_TOOL_PEN, input_dev->keybit); > + > + set_bit(INPUT_PROP_POINTER, input_dev->propbit); > + > + udraw->pen_input_dev = input_dev; > + > + return true; > +} > + > +static bool udraw_setup_accel(struct udraw *udraw, > + struct hid_device *hdev) > +{ > + struct input_dev *input_dev; > + > + input_dev = allocate_and_setup(hdev, DEVICE_NAME " > (accelerometer)"); see above for naming scheme > + if (!input_dev) > + return false; > + > + input_dev->evbit[0] = BIT(EV_ABS); > + > + /* 1G accel is reported as ~256, so clamp to 2G */ > + set_bit(ABS_X, input_dev->absbit); > + input_set_abs_params(input_dev, ABS_X, -512, 512, 0, 0); > + set_bit(ABS_Y, input_dev->absbit); > + input_set_abs_params(input_dev, ABS_Y, -512, 512, 0, 0); > + set_bit(ABS_Z, input_dev->absbit); > + input_set_abs_params(input_dev, ABS_Z, -512, 512, 0, 0); > + > + set_bit(INPUT_PROP_ACCELEROMETER, input_dev->propbit); > + > + udraw->accel_input_dev = input_dev; > + > + return true; > +} > + > +static bool udraw_setup_joypad(struct udraw *udraw, > + struct hid_device *hdev) > +{ > + struct input_dev *input_dev; > + int i; > + > + input_dev = allocate_and_setup(hdev, DEVICE_NAME " (joypad)"); see above for naming scheme > + if (!input_dev) > + return false; > + > + input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS); > + > + set_bit(ABS_X, input_dev->absbit); > + input_set_abs_params(input_dev, ABS_X, -127, 127, 0, 0); > + set_bit(ABS_Y, input_dev->absbit); > + input_set_abs_params(input_dev, ABS_Y, -127, 127, 0, 0); > + > + for (i = 0; i < ARRAY_SIZE(udraw_joy_key_table); i++) > + set_bit(udraw_joy_key_table[i], input_dev->keybit); Personal opinion here: for the few buttons you have, the loop over an array doesn't really get you much benefit over just having 7 set_bit() calls. just hardcoding all set_bit calls (or moving joy_key_table to here) is that you have all the init bits in one place for quick analysis. but I'm not going to argue this point too hard. Cheers, Peter > + > + udraw->joy_input_dev = input_dev; > + > + return true; > +} > + > +static int udraw_probe(struct hid_device *hdev, const struct > hid_device_id *id) > +{ > + struct udraw *udraw; > + int ret; > + > + udraw = devm_kzalloc(&hdev->dev, sizeof(struct udraw), > GFP_KERNEL); > + if (!udraw) > + return -ENOMEM; > + > + udraw->hdev = hdev; > + > + hid_set_drvdata(hdev, udraw); > + > + ret = hid_parse(hdev); > + if (ret) { > + hid_err(hdev, "parse failed\n"); > + return ret; > + } > + > + if (!udraw_setup_joypad(udraw, hdev) || > + !udraw_setup_touch(udraw, hdev) || > + !udraw_setup_pen(udraw, hdev) || > + !udraw_setup_accel(udraw, hdev)) { > + hid_err(hdev, "could not allocate interfaces\n"); > + return -ENOMEM; > + } > + > + ret = input_register_device(udraw->joy_input_dev) || > + input_register_device(udraw->touch_input_dev) || > + input_register_device(udraw->pen_input_dev) || > + input_register_device(udraw->accel_input_dev); > + if (ret) { > + hid_err(hdev, "failed to register interfaces\n"); > + return ret; > + } > + > + ret = hid_hw_start(hdev, HID_CONNECT_HIDRAW | > HID_CONNECT_DRIVER); > + if (ret) { > + hid_err(hdev, "hw start failed\n"); > + return ret; > + } > + > + return 0; > +} > + > +static const struct hid_device_id udraw_devices[] = { > + { HID_USB_DEVICE(USB_VENDOR_ID_THQ, > USB_DEVICE_ID_THQ_PS3_UDRAW) }, > + { } > +}; > +MODULE_DEVICE_TABLE(hid, udraw_devices); > + > +static struct hid_driver udraw_driver = { > + .name = "hid-udraw", > + .id_table = udraw_devices, > + .raw_event = udraw_raw_event, > + .probe = udraw_probe, > +}; > +module_hid_driver(udraw_driver); > -- > 2.7.4 > -- > To unsubscribe from this list: send the line "unsubscribe linux-input" in > the body of a message to majordomo@xxxxxxxxxxxxxxx > More majordomo info at http://vger.kernel.org/majordomo-info.html > -- To unsubscribe from this list: send the line "unsubscribe linux-input" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html