[PATCH V3 15/29] input: use parity32 in grip_mp

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From: Zhaoxiu Zeng <zhaoxiu.zeng@xxxxxxxxx>

Signed-off-by: Zhaoxiu Zeng <zhaoxiu.zeng@xxxxxxxxx>
---
 drivers/input/joystick/grip_mp.c | 16 +---------------
 1 file changed, 1 insertion(+), 15 deletions(-)

diff --git a/drivers/input/joystick/grip_mp.c b/drivers/input/joystick/grip_mp.c
index 573191d..3e29eb1 100644
--- a/drivers/input/joystick/grip_mp.c
+++ b/drivers/input/joystick/grip_mp.c
@@ -112,20 +112,6 @@ static const int axis_map[] = { 5, 9, 1, 5, 6, 10, 2, 6, 4, 8, 0, 4, 5, 9, 1, 5
 static int register_slot(int i, struct grip_mp *grip);
 
 /*
- * Returns whether an odd or even number of bits are on in pkt.
- */
-
-static int bit_parity(u32 pkt)
-{
-	int x = pkt ^ (pkt >> 16);
-	x ^= x >> 8;
-	x ^= x >> 4;
-	x ^= x >> 2;
-	x ^= x >> 1;
-	return x & 1;
-}
-
-/*
  * Poll gameport; return true if all bits set in 'onbits' are on and
  * all bits set in 'offbits' are off.
  */
@@ -235,7 +221,7 @@ static int mp_io(struct gameport* gameport, int sendflags, int sendcode, u32 *pa
 		pkt = (pkt >> 2) | 0xf0000000;
 	}
 
-	if (bit_parity(pkt) == 1)
+	if (parity32(pkt))
 		return IO_RESET;
 
 	/* Acknowledge packet receipt */
-- 
2.5.0


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