Re: [PATCH] HID: sony: Enable Gasia third-party PS3 controllers

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On Thu, 2015-03-19 at 11:12 +0100, Pavel Machek wrote:
> On Thu 2015-03-19 10:54:22, Oliver Neukum wrote:
> > On Thu, 2015-03-19 at 10:38 +0100, Pavel Machek wrote:
> > > On Thu 2015-03-19 10:14:21, Oliver Neukum wrote:
> > > > On Mon, 2015-03-16 at 22:37 +0100, Jiri Kosina wrote:
> > 
> > > > > Are you sure CONFIG_DMA_API_DEBUG wouldn't warn here?
> > > > 
> > > > As far as I can tell, it will not warn. The problem is not in the
> > > > mapping itself. That is usually legitimate. The problem arises
> > > > because the buffer doesn't have a cacheline of its own. Thus the
> > > > memory corruption happens after the IO operation has started.
> > > 
> > > Nasty. Would WARN_ON(buffer & CACHELINE_SIZE-1) do at least part of
> > 
> > No. It is perfectly legitimate to put your buffer at an offset
> > or to combine buffers provided you don't use them at the same
> > time.
> 
> Legitimate: yes. Is anyone doing it? And will not they see exactly the

For this particular function probably not. In the general case, yes.
That's how you continue after an error.

> same data corruption with the aliasing data?

No, the error happens by touching another part of the cacheline
from the CPU thus loading stale content into the cache.
You can even have simultaneous DMA to two buffers in the same cacheline
provided you touch neither until the last DMA has finished.

> > > Alternatively, we could create "allocate_for_usb" function, and only
> > > take pointers allocated by that function in usb functions. That would
> > > also teach people the problem exists...
> > 
> > No, this problem is not limited to USB.
> 
> Well.. Recognize that just because you have a pointer does not mean
> you can pass it to certain functions.
> 
> Maybe those functions should not be taking pointers in the first
> place....

What else would it take? Should we force people to allocate a new
buffer every time? That would make the API for reading and writing
asymmetric.

	Regards
		Oliver


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