On Tue, Dec 16, 2014 at 10:09:25AM +0900, Jaewon Kim wrote: > Hi Dmitry, > > 2014년 12월 14일 04:56에 Dmitry Torokhov 이(가) 쓴 글: > >Hi Jaewon, > > > >On Fri, Dec 12, 2014 at 07:32:28PM +0900, Jaewon Kim wrote: ... > >>+static int __maybe_unused regulator_haptic_suspend(struct device *dev) > >>+{ > >>+ struct platform_device *pdev = to_platform_device(dev); > >>+ struct regulator_haptic *haptic = platform_get_drvdata(pdev); > >>+ > >>+ mutex_lock(&haptic->mutex); > >>+ if (haptic->enabled) { > >>+ regulator_haptic_enable(haptic, false); > >>+ haptic->suspend_state = true; > >Why do we only set suspend_state if an effect was playing? I think we > >should always indicate that the device is suspended so that we do not > >try to start playing another effect - while it is true that normally > >effects are played by request from userspace which should be frozen by > >now, it is theoretically possible to trigger an effect from kernel as > >well. > > This variable name seems to make you confuse. > I used this variable to restore the old state. > > When kernel is entering suspend state while the motor is vibrating, > I store vibrating state for vibrate again after escape suspend state. > > > I will change variable name to "suspend_restore". > And prevent to start playing effect when kernel entering suspend state. You do not need to save if haptic was playing or not - on resume, if haptic->magnitude != 0 you need to restart playing, otherwise leave it off. Thanks. -- Dmitry -- To unsubscribe from this list: send the line "unsubscribe linux-input" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html