Hi, Sorry for having introduced a cut in discussion threading (broken formatting which caused In-Reply-To header loss). Will add several slightly disconnected items in single mail due to restricted environment. On Wed, Aug 20, 2014 at 08:09:49AM +0200, Takashi Iwai wrote: > At Tue, 19 Aug 2014 22:18:15 -0700, > Dmitry Torokhov wrote: > > > > Hi Andreas, > > > > On Wed, Aug 20, 2014 at 04:46:38AM +0200, Andreas Mohr wrote: > > > drivers (where the ones I'm owning hardware of are intended to be in > > > active maintenance) > > > > Are you actively testing gameport interfaces with real joysticks/gamepads on > > these cards? And what software is still in use that runs on these old boxes > > (with mainline kernel)? > > MPlayer and some programs have the joystick interface (even often > activated as default), IIRC. I don't use it. But I tested it > sometime ago. BTW, I have a slightly extended vested interest in that topic since I did initial joystick driver support on Wine, too... (Read: there is the possibility of using many Windows apps with their joystick support, too - not to mention the various arcade emulators which probably have that as well). > > > Also, I'm left wondering why e.g. my Athlon XP system (a very popular > > > choice for longer times) would be affected by Cpufreq... > > > And there are no details on how exactly cpufreq is a problem or how this > > > timing issue could be fixed... > > > > If you take a look at gameport_measure_speed() in gameport.c you will see that > > it counts cycles for timing, which obviously does not work that well when CPU > > frequency changes. > > > > The bugs have been opened in bugzilla/reported on lists ages ago but nobody > > stepped up to fix that. He probably meant one issue filed about this problem here: "Direct use of tsc: Analog joystick doesn't work properly with CPU frequency scaling activated" https://bugzilla.kernel.org/show_bug.cgi?id=12297 right? > Hm, can't we just use the standard ktime for measuring the time diff? > And, I guess only few programs care the speed parameter. For clocksource matters, I've got an initial patch for Azt3328 which adds its 1MHz timer as a clocksource, which probably means that on this hardware the gameport would be accurate for both digital and non-digital modes (not that that would help much for machines without this soundcard which also don't sport a high-res timer...). Since I've got some more patches waiting for some gameport compatible soundcard devices, I should be able to take this opportunity to retest gameport support, too... And since there's in fact my VIA system which has my second azt3328 in its single-slot PCI and which in fact probably is a cpufreq system, I might be able to work on fixing the cpufreq timer issue (but if Vojtech managed to golden his offer to work on a fix to this issue, I would be far from unhappy :). BTW, I think I spotted a bug in the gameport removal commit (one driver did an if (!joystick) ... where the subsequent line was removed as well even though logically it quite likely shouldn't). >From my POV it would be much more favourable to do this relatively simple(??) timer fix rather than removing an entire subsystem since it's partially(?) broken. Andreas Mohr -- To unsubscribe from this list: send the line "unsubscribe linux-input" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html