Re: [PATCH 1/2] SOUND: kill gameport bits

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Dmitry Torokhov wrote:
> Gameport support hasn't been working well ever since cpufreq became
> mainstream

Back in the gameport-mainstream days, we did not have a usable high-
resolution timer API.  But why can't we use something like
getrawmonotonic() now?  (Yes, I'm volunteering ...)

> and it becomes increasingly hard to find hardware and software that
> would run on such old hardware.

I have two such sound cards, and a joystick.


Regards,
Clemens
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