On Wed, May 14, 2014 at 11:11:40AM -0400, simon@xxxxxxxxxxxxx wrote: > > > If we ever come across a really memoryless device it should not be > > particularly difficult to add another callback to ff-memless-next which > > would emulate conditional effects with constant force. > > It should be noted that some (/many?) applications/games already use the > CF with position feedback to emulate behaviour such as springs. The feed > back loop is simply not fast enough to do emulation of friction/inertia. > > I don't believe that the FF layer in the kernel should be 'tricked out' > with lots of emulation features. > > As a game designer (ok... tinkerer) it's a bit of a pain that devices lie > about what they can really do - ie. gamepads claiming periodic ability > when all they are doing is faking it with rumble. Would it help if kernel would indicate which effects are native and which are emulated? Thanks. -- Dmitry -- To unsubscribe from this list: send the line "unsubscribe linux-input" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html