On Wed, Apr 9, 2014 at 1:24 PM, Michal Malý <madcatxster@xxxxxxxxxxxxxxxxxx> wrote: > Port hid-lgff to ff-memless-next > > Signed-off-by: Michal Malý <madcatxster@xxxxxxxxxxxxxxxxxx> > --- > drivers/hid/Kconfig | 2 +- > drivers/hid/hid-lgff.c | 63 ++++++++++++++++++++++++++++++++++---------------- > 2 files changed, 44 insertions(+), 21 deletions(-) > > diff --git a/drivers/hid/Kconfig b/drivers/hid/Kconfig > index d1d4e77..c7794ae 100644 > --- a/drivers/hid/Kconfig > +++ b/drivers/hid/Kconfig > @@ -356,7 +356,7 @@ config HID_LOGITECH_DJ > config LOGITECH_FF > bool "Logitech force feedback support" > depends on HID_LOGITECH > - select INPUT_FF_MEMLESS > + select INPUT_FF_MEMLESS_NEXT > help > Say Y here if you have one of these devices: > - Logitech WingMan Cordless RumblePad > diff --git a/drivers/hid/hid-lgff.c b/drivers/hid/hid-lgff.c > index e1394af..b929a3a 100644 > --- a/drivers/hid/hid-lgff.c > +++ b/drivers/hid/hid-lgff.c > @@ -31,9 +31,12 @@ > > #include <linux/input.h> > #include <linux/hid.h> > +#include <linux/input/ff-memless-next.h> > > #include "hid-lg.h" > > +#define FF_UPDATE_RATE 50 > + > struct dev_type { > u16 idVendor; > u16 idProduct; > @@ -47,6 +50,13 @@ static const signed short ff_rumble[] = { > > static const signed short ff_joystick[] = { > FF_CONSTANT, > + FF_RAMP, > + FF_PERIODIC, > + FF_SQUARE, > + FF_TRIANGLE, > + FF_SINE, > + FF_SAW_UP, > + FF_SAW_DOWN, > -1 > }; Also do the same for the ff_joystick_ac[] array, as it also contains the FF_CONSTANT capability. > > @@ -66,45 +76,58 @@ static const struct dev_type devices[] = { > { 0x046d, 0xc295, ff_joystick }, > }; > > -static int hid_lgff_play(struct input_dev *dev, void *data, struct ff_effect *effect) > +static int hid_lgff_play(struct input_dev *dev, void *data, > + const struct mlnx_effect_command *command) > { > struct hid_device *hid = input_get_drvdata(dev); > struct list_head *report_list = &hid->report_enum[HID_OUTPUT_REPORT].report_list; > struct hid_report *report = list_entry(report_list->next, struct hid_report, list); > - int x, y; > - unsigned int left, right; > > -#define CLAMP(x) if (x < 0) x = 0; if (x > 0xff) x = 0xff > + switch (command->cmd) { > + case MLNX_START_COMBINED: { > + const struct mlnx_simple_force *simple_force = &command->u.simple_force; > + /* Scale down from MLNX range */ > + const int x = 0x80 - (simple_force->x * 0xff / 0xffff); > + const int y = simple_force->y * 0xff / 0xffff; This should be concentrated about the center, which is 0x7f (see * in next comment.) Something like this: const int x = 0x7f - (simple_force->x * 0xff / 0xffff); const int y = 0x7f - (simple_force->y * 0xff / 0xffff); > > - switch (effect->type) { > - case FF_CONSTANT: > - x = effect->u.ramp.start_level + 0x7f; /* 0x7f is center */ * Here. > - y = effect->u.ramp.end_level + 0x7f; > - CLAMP(x); > - CLAMP(y); > report->field[0]->value[0] = 0x51; > report->field[0]->value[1] = 0x08; > report->field[0]->value[2] = x; > report->field[0]->value[3] = y; > dbg_hid("(x, y)=(%04x, %04x)\n", x, y); > - hid_hw_request(hid, report, HID_REQ_SET_REPORT); > break; > + } > + case MLNX_STOP_COMBINED: > + report->field[0]->value[0] = 0x51; > + report->field[0]->value[1] = 0x08; > + report->field[0]->value[2] = 0; > + report->field[0]->value[3] = 0; Then this should become the center-position: report->field[0]->value[2] = 0x7f; report->field[0]->value[3] = 0x7f; > + break; > + case MLNX_START_RUMBLE: { > + const struct mlnx_rumble_force *rumble_force = &command->u.rumble_force; > + /* Scale down from MLNX range */ > + const unsigned int right = rumble_force->weak * 0xff / 0xffff; > + const unsigned int left = rumble_force->strong * 0xff / 0xffff; > > - case FF_RUMBLE: > - right = effect->u.rumble.strong_magnitude; > - left = effect->u.rumble.weak_magnitude; > - right = right * 0xff / 0xffff; > - left = left * 0xff / 0xffff; > - CLAMP(left); > - CLAMP(right); > report->field[0]->value[0] = 0x42; > report->field[0]->value[1] = 0x00; > report->field[0]->value[2] = left; > report->field[0]->value[3] = right; > dbg_hid("(left, right)=(%04x, %04x)\n", left, right); > - hid_hw_request(hid, report, HID_REQ_SET_REPORT); > break; > } > + case MLNX_STOP_RUMBLE: > + report->field[0]->value[0] = 0x42; > + report->field[0]->value[1] = 0x00; > + report->field[0]->value[2] = 0; > + report->field[0]->value[3] = 0; > + break; > + default: > + return -EINVAL; > + } > + > + hid_hw_request(hid, report, HID_REQ_SET_REPORT); > + > return 0; > } > > @@ -148,7 +171,7 @@ int lgff_init(struct hid_device* hid) > for (i = 0; ff_bits[i] >= 0; i++) > set_bit(ff_bits[i], dev->ffbit); > > - error = input_ff_create_memless(dev, NULL, hid_lgff_play); > + error = input_ff_create_mlnx(dev, NULL, hid_lgff_play, FF_UPDATE_RATE); > if (error) > return error; > > -- > 1.9.1 > > These comments might fix the weird behaviour (when effects stopped playing) Simon saw when testing the patchset with his Logitech Wingman Force 3D. Elias -- To unsubscribe from this list: send the line "unsubscribe linux-input" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html