Re: Questions about the documentation/specification of Linux ForceFeedback input.h

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On Sat, Feb 15, 2014 at 3:05 AM, Anssi Hannula <anssi.hannula@xxxxxx> wrote:
> 15.02.2014 01:28, Elias Vanderstuyft kirjoitti:
>> Hi everyone,
>
> Hi!
>
>>
>> If you receive my mail, it is either because you:
>> - are listed under the MAINTAINERS for "/include/uapi/linux/input.h":
>> http://git.kernel.org/cgit/linux/kernel/git/torvalds/linux.git/tree/MAINTAINERS#n4410
>> - are listed as an author of "/Documentation/input/ff.txt" or of
>> "/Documentation/input/interactive.fig"
>>
>> In the process of testing the new driver (ff-memless-next) Michal
>> (CC-ed) is working on, this allowed me to gain more insight in the
>> internal workings of Linux FF. That's why I decided to review the
>> userspace code that currently uses most of Linux FF functionality:
>> Wine's DInput translation layer (and eventually SDL2.)
>> Trying to get everything correct, I noticed both
>> "/include/uapi/linux/input.h" and "/Documentation/input/ff.txt"
>> provide not enough information for the following things:
>>
>> 1)
>> The real meaning of 'directions', declared in
>> http://lxr.free-electrons.com/source/include/uapi/linux/input.h#L1113
>> :
>>     "Direction of the effect" is encoded as follows: ...
>> But it is not clear whether 'direction of the effect' means either:
>> - positive direction of the force the user should apply to counteract
>> the force that the joystick applies; or
>> - positive direction of the force applied by joystick
>> From my intuition, I think the latter is (silently?) meant by input.h
>> If you're interested why this is so important, I attached a document
>> "DInputVsLinuxDirections.txt" that tries to explain the dilemma if a
>> translation layer between DInput and Linux input is to be written.
>
> From input.h:
>  * Direction of the effect is encoded as follows:
>  *      0 deg -> 0x0000 (down)
>  *      90 deg -> 0x4000 (left)
>  *      180 deg -> 0x8000 (up)
>  *      270 deg -> 0xC000 (right)
>
> The directions in parantheses are the direction of applied force.

Alright, thanks! That is invaluable information, maybe it should be
added to input.h .
It will avoid a lot of confusion for former DInput devs.

>
> However, there is actually a 1:1 mapping between DInput polar
> coordinates and our direction parameter; DInput polar coordinates have 0
> deg = up, 90 deg = right, etc, so they are exactly flipped and therefore
> match our values due to the reverse definition.
>
> Looking at your DInputVsLinuxDirections.txt, you seem to have mixed
> different definitions of Carts: For DInput you use -1 = north, but for
> Linux +1 = up, while you use -1 = west/left for both.

So I assume you agree that I got the DInput part right? ((0, -1) = north)

Then my mistake lies in the assumption that (0, +1) = up, so I should
flip the y-axis to correct the Linux part.
I'll explain how I originally derived the Linux part:
Michal documented (in "ff-memless-next.txt") the Linux directions in
the following way:
"
Direction of the effect's force translates to Cartesian coordinates system
as follows:
  Direction = 0: Down
  Direction (0; 16384): 3rd quadrant
  Direction = 16384: Left
  Direction (16385; 32768): 2nd quadrant
  Direction = 32768: Up
  Direction (32769; 49152): 1st quadrant
  Direction = 49152: Right
  Direction (49153; 65535) :4th quadrant
  Direction = 65565: Down
"
For a Cartesian coordinates system:
- The (-1, 0)-axis (=-x) is the intersection of 3rd quadrant and 2nd
quadrant => Left
- The (0, +1)-axis (=+y) is the intersection of 2nd quadrant and 1st
quadrant => Up
- The (+1, 0)-axis (=+x) is the intersection of 1st quadrant and 4th
quadrant => Right
- The (0, -1)-axis (=-y) is the intersection of 4th quadrant and 3rd
quadrant => Down

Michal's approach seems logical to me, if he made a mistake, it's
caused by the lack of documentation of input.h : it should mention
what axes (-x, +x, -y or +y) the words (left, right, down and up)
correspond with.

So, which interpretation is the right one?
(I did not find anything in the Linux documentation that states "there
is actually a 1:1 mapping between DInput polar coordinates and our
direction parameter")

> This causes the
> 1st and 3rd entries on both of the Mapping tables to be reversed. When
> that is fixed, the table #2 shows the correct result.
>
>> 2)
>> It is not clear how to create a FF effect with infinite duration
>> (replay.length):
>> http://lxr.free-electrons.com/source/include/uapi/linux/input.h#L966
>> Only the following is written about duration values in general:
>> "All duration values are expressed in ms. Values above 32767 ms
>> (0x7fff) should not be used and have unspecified results."
>> Michal solved this by associating replay.length==0 for infinite, which
>> makes sense since otherwise the effect would not have been started
>> anyway.
>
> Infinite duration can be achieved with length = 0.

Thanks! This has to be documented.

>
>> 3)
>> Many Linux FF effect parameters don't have a clear explanation of the
>> allowed range, and their corresponding meaning at the extrema.
>> Here I list the ones that need more explanation, also take a look at
>> "interactive.fig" in the kernel documentation (but also included as
>> attachment):
>> - left_saturation and right_saturation; and
>
> left_saturation = maximum force on the negative ("left") side of the
> center point
> right_saturation = same for positive side
>
> 0x0 => no force,
> 0xFFFF => maximum force.

OK, thanks for giving the definition. I think these things can be
understood from "interactive.fig", so there's no need to write
additional doc about this topic.

>
>> - deadband
>
> The range from center point wherein the effect has no effect

Notice this contradicts with "interactive.fig", this figure defines
'deadband' as bound-to-bound, not as center-to-bound (as with DInput).

> , with
> 0x0 => no dead band
> 0xFFFF => dead band encompassing the entire axis, effect not active
> anywhere.
>
> Assuming center offset of 0, though. Not sure how the currently
> supported devices interpret 0xFFFF with non-zero center offset, i.e. if
> the effect is then still active in the extreme opposite end of the axis.
> You wrote below that this is indeed the case with DInput, so it is
> highly likely this is how the devices handle it as well.

Careful, here there's a catch:
    I did not write that in DInput "if deadband == maxValue(deadband)
with non-zero center offset, then the effect is still active in the
extreme opposite end of the axis.",
    I wrote that in DInput "if deadband == maxValue(deadband) with
maximum non-zero center offset, then the effect can only cover half of
the total region". For reference: maxValue(deadband)=10000

Now I'm proposing to let DInput maxValue(deadband) correspond to linux
deadband 0x7FFF.
And still allowing linux deadband to be maximal 0xFFFF => two times
the maximum range of DInput

>
>
>> They all have __u16 types, but "/include/uapi/linux/input.h" does not
>> say what the maximum values are.
>> I'm doing a proposal to define and document this (in the Linux kernel)
>> in the following way, also take a look at my attachment
>> "interactiveAlteredWithRanges.svg" for the modified version:
>>     Max Range of {right_saturation and left_saturation} = 0x7FFF
>>         Because the maximal value of the saturation bound can be only
>> half of the total range covered by the max negative to max positive
>> bounds.
>>         And also because they are related to some form of force, and
>> all other forms of force magnitude in Linux FF have a maximum value of
>> 0x7FFF
>
> I'm not really convinced that the different range from the other
> magnitude values is a reason enough to change the definition here.

After reviewing this mail, I totally agree with you, sorry for that.

>
>>     Max Range of {deadband} = 0xFFFF
>>         This is a bit harder to explain:
>>         - First, I would suggest to alter the deadband definition in
>> figure "interactive.fig":
>>             I would define deadband as going from a deadband-bound to
>> the center (BTW, This is how MSDN defines it: "In other words, the
>> condition is not active between lOffset minus lDeadBand and lOffset
>> plus lDeadBand."),
>>             instead of from a deadband-bound to the other deadband-bound.
>>                 => Same spec as in DInput.
>
> With 0xFFFF being the maximum deadband with center offset 0, it does not
> matter if deadband is defined as range from center or total width,
> maximum is 0xFFFF in both cases.

Indeed, because (assume applying 0xFFFF linux deadband with center offset 0):
a) If DInput maxValue(deadband)=10000 (=half of the total region) maps
to 0x7FFF in the Linux case (=my proposal) if linux deadband is
defined as range from center:
    the driver will clamp {0 + 0xFFFF =approx 0 + 2 * 0x7FFF} to
0x7FFF for both left as right side of center => Total region is
covered by the deadband.
b) If DInput maxValue(deadband)=10000 (=half of the total region) maps
to 0x7FFF in the Linux case (=my proposal) if linux deadband is
defined as total width:
    the driver will set {0 + 0xFFFF / 2 =approx 0 + 0x7FFF} for both
left as right side of center => Total region is covered by the
deadband.

If we define linux deadband as range from center, like a), the Linux
FF API can represent more variations of conditional effects than
DInput can (and also with greater resolution), and thus becomes
superior in that aspect.
We will have to do the clamping anyway for devices that only accept
left and right deadband bounds, i.e. Logitech wheels.
For devices that only accept a single deadband value, like your SWFF2
as you mentioned below, the linux deadband would only need to be
shifted "<< 1" before being send to the device, if they accept u16 and
work exactly like DInput (range from center, and
maxValue(deadband)=half of total region).

>
>>         - Now, knowing that ff_condition_effect->center is __s16:
>>             The worst case scenario is that "center = -32768" or
>> "center = +32767" while still wanting to cover the whole region (this
>> is actually not possible with DInput's specs: in that case, they can
>> only cover half of the total region):
>>             Then, to keep the scale of "center" and "deadband" the
>> same, "deadband = 65535" = +32767 - -32768 = 0xFFFF
>
> Interesting idea. However, if this is not possible in DInput, this means
> the devices will likely not support it either, since they are using the
> DInput effect model (as are we).

This is no problem, use "<< 1" as mentioned above.

>
>
> I tried to confirm this with my SWFF2 device, but either it has stopped
> working properly or, more likely, there is a regression in the kernel...
> no time to debug now, though, so added to my TODO (HID_REQ_GET_REPORT
> requests don't seem to go through properly).
>
>
>> I expect we will have to add/document the answers to my questions in
>> the appropriate file "/include/uapi/linux/input.h" or
>> "/Documentation/input/ff.txt", so that other userspace developers (and
>> maybe also kernel devs) don't face the same ambiguities.
>>
>>
>> Thank you very much for your time,
>
> Thanks for looking into this.
>
>> Elias
>>
>
>
> --
> Anssi Hannula

Elias
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