Hi Clinton, > Use smoothed version of sensor array data to calculate movement and add weight to prior values when calculating average. This gives more granular and more predictable movement. > > Signed-off-by: Clinton Sprain <clintonsprain@xxxxxxxxx> > --- > drivers/input/mouse/appletouch.c | 60 ++++++++++++++++++++++++++------------ > 1 file changed, 42 insertions(+), 18 deletions(-) I like this patch, but there are some technical glitches, comments below. > diff --git a/drivers/input/mouse/appletouch.c b/drivers/input/mouse/appletouch.c > index d48181b..edbdd95 100644 > --- a/drivers/input/mouse/appletouch.c > +++ b/drivers/input/mouse/appletouch.c > @@ -338,21 +338,51 @@ static void atp_reinit(struct work_struct *work) > static int atp_calculate_abs(int *xy_sensors, int nb_sensors, int fact, > int *z, int *fingers) > { > - int i; > + int i, k; > + int smooth[nb_sensors + 2]; > + int smooth_tmp[nb_sensors + 2]; > + > /* values to calculate mean */ > int pcum = 0, psum = 0; > int is_increasing = 0; > > *fingers = 0; > > + /* > + * Use a smoothed version of sensor data for movement calculations, to > + * combat noise without needing to toss out values based on a threshold. > + * This improves tracking. Finger count is calculated separately based > + * on raw data. > + */ > + > + for (i = 0; i < nb_sensors; i++) { /* Scale up to minimize */ > + smooth[i] = xy_sensors[i] << 12; /* rounding/truncation. */ > + } > + > + /* Mitigate some of the data loss from smoothing on the edge sensors. */ > + smooth[-1] = smooth[0] >> 2; > + smooth[nb_sensors] = smooth[nb_sensors - 1] >> 2; Out of bounds array... also, the boundary condition seems odd. If you want to extrapolate the edge velocity, and assuming smooth[0] is the first sensor, you would get something like (N = nb_sensors) smooth_tmp[0] = 2 * smooth[1] - smooth[2]; smooth_tmp[N-1] = 2 * smooth[N-2] - smooth[N-3]; > + for (k = 0; k < 4; k++) { > + for (i = 0; i < nb_sensors; i++) { /* Blend with neighbors. */ And here would be for (i = 1; i < nb_sensors - 1; i++) > + smooth_tmp[i] = (smooth[i - 1] + smooth[i] * 2 + smooth[i + 1]) >> 2; > + } > + > + for (i = 0; i < nb_sensors; i++) { > + smooth[i] = smooth_tmp[i]; > + if (k == 3) /* Last go-round, so scale back down. */ > + smooth[i] = smooth[i] >> 12; The scale-up is done separately, so why not make the scale-down separately too? > + } > + > + smooth[-1] = smooth[0] >> 2; > + smooth[nb_sensors] = smooth[nb_sensors - 1] >> 2; And these would be dropped. > + } > + > for (i = 0; i < nb_sensors; i++) { > if (xy_sensors[i] < threshold) { > if (is_increasing) > is_increasing = 0; > > - continue; > - } > - > /* > * Makes the finger detection more versatile. For example, > * two fingers with no gap will be detected. Also, my > @@ -367,7 +397,8 @@ static int atp_calculate_abs(int *xy_sensors, int nb_sensors, int fact, > * > * - Jason Parekh <jasonparekh@xxxxxxxxx> > */ > - if (i < 1 || > + > + } else if (i < 1 || > (!is_increasing && xy_sensors[i - 1] < xy_sensors[i])) { > (*fingers)++; > is_increasing = 1; > @@ -375,15 +406,8 @@ static int atp_calculate_abs(int *xy_sensors, int nb_sensors, int fact, > is_increasing = 0; > } > > - /* > - * Subtracts threshold so a high sensor that just passes the > - * threshold won't skew the calculated absolute coordinate. > - * Fixes an issue where slowly moving the mouse would > - * occasionally jump a number of pixels (slowly moving the > - * finger makes this issue most apparent.) > - */ > - pcum += (xy_sensors[i] - threshold) * i; > - psum += (xy_sensors[i] - threshold); > + pcum += (smooth[i]) * i; > + psum += (smooth[i]); Great, this makes so much more sense. > } > > if (psum > 0) { > @@ -565,8 +589,8 @@ static void atp_complete_geyser_1_2(struct urb *urb) > > if (x && y) { > if (dev->x_old != -1) { > - x = (dev->x_old * 3 + x) >> 2; > - y = (dev->y_old * 3 + y) >> 2; > + x = (dev->x_old * 7 + x) >> 3; > + y = (dev->y_old * 7 + y) >> 3; > dev->x_old = x; > dev->y_old = y; > > @@ -677,8 +701,8 @@ static void atp_complete_geyser_3_4(struct urb *urb) > > if (x && y) { > if (dev->x_old != -1) { > - x = (dev->x_old * 3 + x) >> 2; > - y = (dev->y_old * 3 + y) >> 2; > + x = (dev->x_old * 7 + x) >> 3; > + y = (dev->y_old * 7 + y) >> 3; > dev->x_old = x; > dev->y_old = y; Would you say that the cursor slow-down here is noticeable, or are there enough samples per second that it does not matter? Thanks, Henrik -- To unsubscribe from this list: send the line "unsubscribe linux-input" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html