[PATCH 3/8] input: gameport: convert bus code to use dev_groups

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The dev_attrs field of struct bus_type is going away soon, dev_groups
should be used instead.  This converts the gameport bus code to use the
correct field.

Cc: Dmitry Torokhov <dmitry.torokhov@xxxxxxxxx>
Cc: <linux-input@xxxxxxxxxxxxxxx>
Signed-off-by: Greg Kroah-Hartman <gregkh@xxxxxxxxxxxxxxxxxxx>
---

Dmitry, I can take this through my driver-core tree if you don't want to
take it through yours, just let me know what works best for you.

 drivers/input/gameport/gameport.c | 17 ++++++++++-------
 1 file changed, 10 insertions(+), 7 deletions(-)

diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c
index 922a7fe..24c41ba 100644
--- a/drivers/input/gameport/gameport.c
+++ b/drivers/input/gameport/gameport.c
@@ -422,14 +422,15 @@ static struct gameport *gameport_get_pending_child(struct gameport *parent)
  * Gameport port operations
  */
 
-static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
+static ssize_t gameport_description_show(struct device *dev, struct device_attribute *attr, char *buf)
 {
 	struct gameport *gameport = to_gameport_port(dev);
 
 	return sprintf(buf, "%s\n", gameport->name);
 }
+static DEVICE_ATTR(description, S_IRUGO, gameport_description_show, NULL);
 
-static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
+static ssize_t drvctl_store(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
 {
 	struct gameport *gameport = to_gameport_port(dev);
 	struct device_driver *drv;
@@ -457,12 +458,14 @@ static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribut
 
 	return error ? error : count;
 }
+static DEVICE_ATTR_WO(drvctl);
 
-static struct device_attribute gameport_device_attrs[] = {
-	__ATTR(description, S_IRUGO, gameport_show_description, NULL),
-	__ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
-	__ATTR_NULL
+static struct attribute *gameport_device_attrs[] = {
+	&dev_attr_description.attr,
+	&dev_attr_drvctl.attr,
+	NULL,
 };
+ATTRIBUTE_GROUPS(gameport_device);
 
 static void gameport_release_port(struct device *dev)
 {
@@ -750,7 +753,7 @@ static int gameport_bus_match(struct device *dev, struct device_driver *drv)
 
 static struct bus_type gameport_bus = {
 	.name		= "gameport",
-	.dev_attrs	= gameport_device_attrs,
+	.dev_groups	= gameport_device_groups,
 	.drv_groups	= gameport_driver_groups,
 	.match		= gameport_bus_match,
 	.probe		= gameport_driver_probe,
-- 
1.8.4.6.g82e253f.dirty

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