Re: [RFC 24/26] HID: wiimote: support Nintendo Wii U Pro Controller

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On Wed, May 08, 2013 at 01:20:58PM -0400, Todd Showalter wrote:
> On Wed, May 8, 2013 at 1:05 PM, Dmitry Torokhov
> <dmitry.torokhov@xxxxxxxxx> wrote:
> 
> > Or you have your library that provides ABS->BTN translation.
> >
> > You can even have your API structured such that consumer provides list
> > of events it is interested in and the library tries to synthesize
> > missing events if it can.
> 
>     That's in the plans.
> 
> > So we already have:
> >
> > #define BTN_A                   0x130
> > #define BTN_B                   0x131
> > #define BTN_C                   0x132
> > #define BTN_X                   0x133
> > #define BTN_Y                   0x134
> > #define BTN_Z                   0x135
> > #define BTN_TL                  0x136
> > #define BTN_TR                  0x137
> > #define BTN_TL2                 0x138
> > #define BTN_TR2                 0x139
> > #define BTN_SELECT              0x13a
> > #define BTN_START               0x13b
> > #define BTN_MODE                0x13c
> > #define BTN_THUMBL              0x13d
> > #define BTN_THUMBR              0x13e
> >
> > So if we really want to have BTN_NORTH, etc, we want to alias existing
> > ones.
> 
>     The problem is that the alias differs with hardware.  BTN_A would be:
> 
> - BTN_SOUTH on xbox gamepads
> - BTN_EAST on nintendo gamepads and ouya
> 
>     Nintendo is:
> 
> A -> WEST
> B -> SOUTH
> X -> NORTH
> Y -> EAST
> 
>    While Microsoft is:
> 
> A -> SOUTH
> B -> EAST
> X -> WEST
> Y -> NORTH
> 
>     They're mirror images of each other. So just aliasing is going to
> break something.

We should take existing in-kernel mapping (that would be XBOX and other
less advanced gamepads in drivers/input/joystick), alias
NORTH/SOUTH/EAST/WEST accordingly, have new users use NSEW button
definitions.

Thanks.

-- 
Dmitry
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