Re: [PATCH 1/2] Input: touchscreen: ads7846: copy info from pdata to private struct

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On 06.05.2013 12:25, Mark Brown wrote:
> On Sun, May 05, 2013 at 08:24:44PM -0700, Dmitry Torokhov wrote:
>> On Thu, Apr 25, 2013 at 01:33:52PM +0200, Daniel Mack wrote:
> 
>>> In preparation for DT bindings, we have to store all runtime information
>>> inside struct ads7846. Add more variable to struct ads7846 and refactor
>>> some code so the probe-time supplied pdata is not used from any other
>>> function than the probe() callback.
> 
>> I think more common pattern is to allocate platform data structure when
>> parsing device tree, often with devm_kzalloc() so it is cleaned up after
>> driver is unbound.
> 
> Both are used fairly widely.  It's very common to do the separate
> allocation when converting an existing driver to device tree as the code
> using the platform data is frequently written with lots of pdata-> in it
> and may potentially have some different behaviour if there's no platform
> data at all (though that's a bit questionable) so allocating a new
> struct is pretty natural and makes for a much less invasive patch.  When
> there's no existing platform data code it's probably more common to
> embed the structure as this saves an allocation and means that the users
> can assume that there's a platform data struct there which makes them a
> little simpler.

The driver as stands right now uses a balanced mix of the two, as some
variables are stored in pdata, some are copied over to the private
struct. So I had to opt for one of the two approaches, and the one I
submitted seemed saner to me, as pdata is eventually only accessed from
the probe() function.

But I can browse my reflog and switch back to the other approach if
that's preferred. The only concern I have is what I already mentioned:
the allocation of function pointers which are definitely unused for DT.


Thanks,
Daniel


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