Re: Game Controllers

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On Thu, May 2, 2013 at 4:18 PM, Dmitry Torokhov
<dmitry.torokhov@xxxxxxxxx> wrote:

> No, I do not think so. Kernel provides a level of abstraction, but so
> does X, ALSA, given desktop environment and so forth. If a task does not
> require hardware access (and translating input events form one type to
> another does not) one should think really hard whether it should be
> done in kernel.

    What's the scope of acceptable changes in-kernel?  I'd like to fix
as much of this as possible in the kernel; if the rest has to happen
in a library, so be it.

    Would you be open to considering some sort of ioctl() that exports
a mapping table?  The PS3 controller mappings are completely wonky,
and even the xbox and xbox 360 controllers are less than ideal.  If we
could pull a mapping table out of the dev node at least it would let
us fix the common cases.

                                      Todd.

--
 Todd Showalter, President,
 Electron Jump Games, Inc.
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