On 04/26/2013 05:13 PM, Todd Showalter wrote:
I'm a game developer, and I'm interested in discussing changes in
the way gamepad input is handled at the evdev and device level; is
this the correct place to do that?
Todd.
--
Todd Showalter, President,
Electron Jump Games, Inc.
--
I sure hope so. That's why I'm here too, but I still haven't seen any
detailed discussion of it yet. I have a keyboard with builtin gamepad
that registers as a different USB device, and I'm trying to figure out
how to write a driver that treats the gamepad as being logically a part
of the keyboard so I can use Autokey to record and play back macros.
Autokey does everything that gamepad software usually does, so it's
ideal for the purpose -- but as far as I can tell, it cannot be made
to "see" something that isn't the same USB device as the keyboard.
Ray
--
To unsubscribe from this list: send the line "unsubscribe linux-input" in
the body of a message to majordomo@xxxxxxxxxxxxxxx
More majordomo info at http://vger.kernel.org/majordomo-info.html