Hi,
I have been experiencing an issue with a Linux driver for multitouch
input that i'm responsible for maintaining.
The issue is basically the following:
- I load the driver and the mouse works just fine
- I touch the screen and the first touch input is delivered to the system
- On that very same moment I can't use mouse left button down to click
on folders on nautilus. I can only selected them using drag select. I
also can't get a folder to get selected with a single touch input.
- The user experience with the mouse gets inconsistent.
- Unloading the module doesn't return the good experience
- Restarting X fixes the problem until I report a touch input again with
this driver
- If I only use common pointer input, the issue doesn't occur.
My questions resides in if the problem is due to bad touch reporting, or
due to a bug in X/nautilus.
I have been analyzing a lot of examples under kernel tree for multitouch
input under Linux an it seems I'm doing what is necessary.
I'm using Ubuntu 12.04 but this happened with Ubuntu 11.XX already
This what I do in order to declare device capabilities:
input_set_abs_params(input_dev, ABS_X, 0, 6300, 0, 0);
input_set_abs_params(input_dev, ABS_Y, 0, 6300, 0, 0);
input_mt_init_slots(input_dev, DPX_TOUCH_MAX_COUNT);
input_set_abs_params(input_dev, ABS_MT_POSITION_X, 0, 6300, 0, 0);
input_set_abs_params(input_dev, ABS_MT_POSITION_Y, 0, 6300, 0, 0);
This is what I do in order to report touches:
for (currentTouch=0;currentTouch<DPX_TOUCH_MAX_COUNT &&
touchCount<priv->context->State.Acquisition.TouchPoints;++currentTouch)
{
Touch = priv->context->State.Touches + currentTouch;
x = Touch->CalibratedPoint.Position.X;
y = Touch->CalibratedPoint.Position.Y;
input_mt_slot(usbtouch->input, currentTouch);
// touch down
if(Touch->CurrentState==DPX_TOUCH_STATE_ACTIVE &&
Touch->ReportedState==DPX_TOUCH_STATE_INACTIVE)
{
Touch->ReportedState = DPX_TOUCH_STATE_ACTIVE;
input_mt_report_slot_state(usbtouch->input, MT_TOOL_FINGER, 1);
input_report_abs(usbtouch->input, ABS_MT_POSITION_X, x);
input_report_abs(usbtouch->input, ABS_MT_POSITION_Y, y);
touchCount++;
}
// touch move
else if (Touch->CurrentState==DPX_TOUCH_STATE_ACTIVE &&
Touch->ReportedState==DPX_TOUCH_STATE_ACTIVE)
{
Touch->ReportedState = DPX_TOUCH_STATE_ACTIVE;
input_mt_report_slot_state(usbtouch->input, MT_TOOL_FINGER, 1);
input_report_abs(usbtouch->input, ABS_MT_POSITION_X, x);
input_report_abs(usbtouch->input, ABS_MT_POSITION_Y, y);
touchCount++;
}
// touch up
else
{
Touch->ReportedState = DPX_TOUCH_STATE_INACTIVE;
input_mt_report_slot_state(usbtouch->input, MT_TOOL_FINGER, 0);
input_report_abs(usbtouch->input, ABS_MT_POSITION_X, x);
input_report_abs(usbtouch->input, ABS_MT_POSITION_Y, y);
touchCount++;
}
}
if (touchCount>0)
{
input_mt_report_pointer_emulation(usbtouch->input, true);
input_sync(usbtouch->input);
}
Thanks for your attention,
With my best regards,
Nuno Santos
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