The main input device registered by the wiimote driver gets classified as a gamepad because it reports the presence of a BTN_A button. This results in the detection of a joystick device with 7 buttons and no axes (thus unusable) when a Wii Remote is connected. By letting the Accelerometer input device also report buttons, we get it to be recognized as a 7-buttons, 3-axes gamepad, that can be used on games with no direct Wii Remote support through the joydev interface. This approach is currently not perfect: button presses gets reported on two devices (Remote and Accelerometer), and the main device is still classified as a gamepad due to the mapping. Signed-off-by: Giuseppe Bilotta <giuseppe.bilotta@xxxxxxxxx> --- drivers/hid/hid-wiimote-core.c | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/drivers/hid/hid-wiimote-core.c b/drivers/hid/hid-wiimote-core.c index ece9c28..2177dbe 100644 --- a/drivers/hid/hid-wiimote-core.c +++ b/drivers/hid/hid-wiimote-core.c @@ -741,6 +741,7 @@ static void handler_accel(struct wiimote_data *wdata, const __u8 *payload) input_report_abs(wdata->accel, ABS_RX, x - 0x200); input_report_abs(wdata->accel, ABS_RY, y - 0x200); input_report_abs(wdata->accel, ABS_RZ, z - 0x200); + report_keys(wdata->accel, wiiproto_keymap, payload); input_sync(wdata->accel); } @@ -1096,6 +1097,11 @@ static struct wiimote_data *wiimote_create(struct hid_device *hdev) input_set_abs_params(wdata->accel, ABS_RY, -500, 500, 2, 4); input_set_abs_params(wdata->accel, ABS_RZ, -500, 500, 2, 4); + set_bit(EV_KEY, wdata->accel->evbit); + for (i = 0; i < WIIPROTO_KEY_COUNT; ++i) + set_bit(wiiproto_keymap[i], wdata->accel->keybit); + + wdata->ir = input_allocate_device(); if (!wdata->ir) goto err_ir; -- 1.7.10.rc3.204.g95589 -- To unsubscribe from this list: send the line "unsubscribe linux-input" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html