On 12/15/2010 06:59 PM, Peter Hutterer wrote: > On Tue, Dec 14, 2010 at 01:21:10PM -0800, Chase Douglas wrote: >> +EV_KEY events take the form KEY_<name> or BTN_<name>. For example, KEY_A is used >> +to represent the 'A' key on a keyboard. When a key is depressed, an event with >> +the key's code is emitted with value 1. When the key is depressed, an event is >> +emitted with value 0. In general, KEY_<name> is used for keyboard keys, and >> +BTN_<name> is used for other types of momentary switch events. > > repeat keys have value 2, might want to add this here. Done. >> +* BTN_TOOL_<name>, BTN_TOUCH: >> + - These codes are used in conjunction with input trackpads, tablets, and >> + touchscreens. These devices may be used with fingers, pens, or other tools. >> + When an event occurs and a tool is used, the corresponding BTN_TOOL_<name> >> + code should be set to a value of 1. When the tool is no longer interacting >> + with the input device, the BTN_TOOL_<name> code should be reset to 0. All >> + trackpads, tablets, and touchscreens should use at least one BTN_TOOL_<name> >> + code when events are generated. For non-tablet devices, the tool is usually >> + BTN_TOUCH. > > BTN_TOUCH is used as proximity delimiter. e.g. wacom sends BTN_TOOL_PEN when > the pen comes into proximity and (in addition) BTN_TOUCH when the pen > actually touches the tablet. synaptics does the same IIRC except that it > doesn't support hovering, so BTN_TOOL_FINGER and BTN_TOUCH are always > set/unset in the same EV_SYN frame. I've added wording for this. >> +* REL_WHEEL, REL_HWHEEL: >> + - These codes are used for vertical and horizontal scroll wheels, >> + respectively. > > I'm not sure they're special, other than in X where we still treat them as > buttons by convention. It's good to describe them here, just in case, but I > wouldn't call that a "special meaning". In my mind I thought people may confuse this with a generic knob input device. I've seen these in the local Apple store, and I believe they are used primarily for professional a/v editing to go forward and backward in time. I don't believe such devices should be using either of these codes, so I defined the codes to be for scroll wheels. Any objections? >> +* ABS_PRESSURE: >> + - Used to describe the pressure of a touch interaction on an input device. > > again, that's not really special IMO. it pretty much does what it says on > the box :) I think I had something in mind for this like the above REL_WHEEL, but I can't think of it now. After re-reading this description, I don't think it yields any new information that can't be gleaned from the code name itself, so I've yanked it from the document. > fwiw, I know that even though the documentation should be enough as-is, > having a few simple examples are always really useful to form the picture in > one's head. especially for newcomers who don't understand the basic concepts > yet. > > just something like: > "for example, an absolute device moving to a new position and pressing and > releasing a button may send events like this: > code value > ----------------------- > ABS_X 10 > ABS_Y 100 > BTN_LEFT 1 > EV_SYN SYN_REPORT > BTN_LEFT 0 > EV_SYN SYN_REPORT > > This immediately makes it obvious that buttons and axes can be mixed in the > same frame. you may want to also point to a few tools that show the event > stream (evtest comes to mind as the most widely distributed). I would like to see this as well, but I think I'll leave the initial commit to just the protocol documentation. We should add these in a subsequent commit (and I'm running out of time at the moment :). Thanks! -- Chase -- To unsubscribe from this list: send the line "unsubscribe linux-input" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html