On Tue, Jun 22, 2010 at 8:48 AM, Joonyoung Shim <jy0922.shim@xxxxxxxxxxx> wrote: > On 6/21/2010 8:16 PM, Russell King - ARM Linux wrote: >> On Mon, Jun 21, 2010 at 06:39:10PM +0800, Eric Miao wrote: >>> On Mon, Jun 21, 2010 at 5:19 PM, Russell King - ARM Linux >>> <linux@xxxxxxxxxxxxxxxx> wrote: >>>> On Mon, Jun 21, 2010 at 05:05:34PM +0800, Eric Miao wrote: >>>>> On Mon, Jun 21, 2010 at 2:26 PM, Joonyoung Shim <jy0922.shim@xxxxxxxxxxx> wrote: >>>>>> +void __init samsung_keypad_set_platdata(struct samsung_keypad_platdata *pd) >>>>>> +{ >>>>>> + � � � struct samsung_keypad_platdata *npd; >>>>>> + >>>>>> + � � � if (!pd) { >>>>>> + � � � � � � � printk(KERN_ERR "%s: no platform data\n", __func__); >>>>>> + � � � � � � � return; >>>>>> + � � � } >>>>>> + >>>>>> + � � � npd = kmemdup(pd, sizeof(struct samsung_keypad_platdata), GFP_KERNEL); >>>>>> + � � � if (!npd) >>>>>> + � � � � � � � printk(KERN_ERR "%s: no memory for platform data\n", __func__); >>>>> This part of the code is actually duplicated again and again and again >>>>> for each device, PXA and other legacy platforms are bad references for >>>>> this. In arch/arm/mach-mmp/, it might be a bit cleaner, there are three >>>>> major points: >>>>> >>>>> �1. A minimum 'struct pxa_device_desc' for a simple description of a >>>>> � � device (more than 90% of the devices can be described that way), >>>>> � � and avoid using a comparatively heavier weight platform_device, >>>>> � � which can be generated at run-time >>>>> >>>>> �2. pxa_register_device() to allocate and register the platform_device >>>>> � � at run-time, along with the platform data >>>> It's a bad idea to make platform data be run-time discardable like this: >>>> >>>>>> +struct samsung_keypad_platdata { >>>>>> + � � � const struct matrix_keymap_data *keymap_data; >>>> What you end up with is some platform data structures which must be kept >>>> (those which have pointers to them from the platform data), and others >>>> (the platform data itself) which can be discarded at runtime. >>>> >>>> We know that the __initdata attributations cause lots of problems - >>>> they're frequently wrong. �Just see the constant hastle with __devinit >>>> et.al. �The same issue happens with __initdata as well. >>>> >>>> So why make things more complicated by allowing some platform data >>>> structures to be discardable and others not to be? �Is their small >>>> size (maybe 6 words for this one) really worth the hastle of getting >>>> __initdata attributations wrong (eg, on the keymap data?) >>>> >>> Russell, >>> >>> The benefit I see is when multiple boards are compiled in, those >>> data not used can be automatically discarded. >> >> Yes, but only some of the data can be discarded. Continuing with the >> example in hand, while you can discard the six words which represent >> samsung_keypad_platdata, but the keymap_data can't be because that won't >> be re-allocated, which is probably a much larger data structure. >> > > No. the keymap_data is possible too. The keypad driver allocates other > keymap area of input device and it is assigned from datas based on this > keymap_data. > This is a generic issue. Even if in your example, you can avoid this by re-allocation and re-assignment (ignore the performance issue for such behavior), the real question is the difficult to track all these down. Since matrix_keypad_data is something out of your control (it was actually drafted by me and Dmitry if you are interested), and think about one day I changed it's definition, now you have to sync your driver and code every time to make sure the discarded data is not referenced. -- To unsubscribe from this list: send the line "unsubscribe linux-input" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html