On Fri, Dec 18, 2009 at 11:52:32AM +0100, Jiri Kosina wrote: > On Fri, 18 Dec 2009, Johannes Ebke wrote: > > > I have looked into the problems some more, and have found that the cause > > of the crash was a change I made because I misunderstood the code > > (LO(cmd) is the number of bytes in in the message, and is not > > transferred on USB - i had removed it from the message...) > > Ah, good, thanks. > > > First, the changes in the normal input, the joystick axis+buttons message: > > * Prefix is 0x06 instead of 0x01 (joystick) or 0x03 (gamepad) > > * Throttle is not inverted (data[4] instead of 255-data[4]) > > * Rudder is present and unsigned (not signed, as in iforce) > > > > I have attached a patch that I think fixes this (it works for me :) > > Since saitek uses a different protocol byte, this can be done without > > adding per-device flags to the driver. > > > > It also adds a button map btn_saitek_cyborg that switches button 1&2 to > > make the button number the same as printed on the device, and > > abs_saitek_cyborg for a joystick with rudder but only one hat. > > > > The fftest effects seem to work, but some are feeble and feel strange - > > I suspect there are some subtle changes, for example I am quite sure > > that the Saitek uses signed (twos complement) numbers for effect > > strength (this could perhaps explain the 'strange' behavior for 0x80 > > byte values in the current code)... > > The changes look really minimal to me, so I'd propose just to add a few > special cases to the iforce driver itself (probably by setting/checking > some per-device flag where needed), rather than copy/pasting the whole > iforce driver. > > But the ultimate decision is on Dmitry (CCed) here. > Right, so far I have not seen anythig that would warrant creating a separate driver, adjusting the current one is the way to go. -- Dmitry -- To unsubscribe from this list: send the line "unsubscribe linux-input" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html