Jari Vanhala wrote: > This adds simple direction calculation to effect > combine. It's useful to decide motor direction for > rumble (vibrator). Interesting. None of the existing rumble drivers use the direction field. I assume your device has two directions for the motor? I'm somewhat suspicious if the motor direction matters at all, but I guess it could. > Signed-off-by: Jari Vanhala <ext-jari.vanhala@xxxxxxxxx> > --- > drivers/input/ff-memless.c | 28 ++++++++++++++++++++++++++++ > 1 files changed, 28 insertions(+), 0 deletions(-) > > diff --git a/drivers/input/ff-memless.c b/drivers/input/ff-memless.c > index 2d1415e..9af009a 100644 > --- a/drivers/input/ff-memless.c > +++ b/drivers/input/ff-memless.c > @@ -221,6 +221,14 @@ static int get_compatible_type(struct ff_device *ff, int effect_type) > return 0; > } > > +static unsigned int ml_calculate_direction( > + unsigned int direction, unsigned int force, > + unsigned int new_direction, unsigned int new_force) > +{ > + return ((u32)direction * force + new_direction * new_force) / > + (force + new_force); > +} What if direction is 0xf000 and new_direction is 0x1000? The correct behaviour would be to use direction 0x0000 or so, but this code would return 0x8000 (assuming equal forces). > /* > * Combine two effects and apply gain. > */ > @@ -255,6 +263,19 @@ static void ml_combine_effects(struct ff_effect *effect, > case FF_RUMBLE: > strong = new->u.rumble.strong_magnitude * gain / 0xffff; > weak = new->u.rumble.weak_magnitude * gain / 0xffff; > + > + if (effect->u.rumble.strong_magnitude + strong) > + effect->direction = ml_calculate_direction( > + effect->direction, > + effect->u.rumble.strong_magnitude, > + new->direction, strong); > + else if (effect->u.rumble.weak_magnitude + weak) > + effect->direction = ml_calculate_direction( > + effect->direction, > + effect->u.rumble.weak_magnitude, > + new->direction, weak); > + else > + effect->direction = 0; > effect->u.rumble.strong_magnitude = > min(strong + effect->u.rumble.strong_magnitude, > 0xffffU); Looks ok. We could also additionally carry the effect of directions into magnitude when summing the force vectors, so that two equal-magnitude rumbles with opposite directions would cancel themselves out. I'd be slightly against that, though, as rumble doesn't really have clear directions anyway. (just mentioning this in case someone thinks we should do that) -- Anssi Hannula -- To unsubscribe from this list: send the line "unsubscribe linux-input" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html