This series of patches adds support for the Dreamcast Visual Memory Unit, reworking the maple bus code to ensure it supports asynchronous reads and writes. A consequential amendment to the keyboard and joystick drivers are also included. This version (v5) fixes a memory leak in the VMU code that was present when read or write requests timed out in v4. It also adds the joystick fix. The VMU is a 'smart' flash chip where access is controlled by a microcontroller so that, for instance, flash erases appear to be transparent to the end user. The VMU does, however, show typical flash-type behaviour (eg phased writes) and the MTD layer and the chip work well together (eg in the way they handle apparent hotplug events during a block write). This version tidies up some style issues raised with version 2. Signed-off-by: Adrian McMenamin <adrian@xxxxxxxxxxxxxxxxx> --- drivers/input/joystick/maplecontrol.c | 4 +- drivers/input/keyboard/maple_keyb.c | 40 +- drivers/mtd/maps/Kconfig | 12 +- drivers/mtd/maps/Makefile | 1 + drivers/mtd/maps/vmu-flash.c | 827 +++++++++++++++++++++++++++++++++ drivers/sh/maple/maple.c | 463 ++++++++++--------- include/linux/maple.h | 62 ++- 7 files changed, 1142 insertions(+), 267 deletions(-) -- To unsubscribe from this list: send the line "unsubscribe linux-input" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html