Use DIV_ROUND_CLOSEST() instead of open-coding it. This documents intent and makes it more clear what is going on for the casual reviewer. Generated using the following the Coccinelle semantic patch. // <smpl> @r1@ expression x; constant C1; constant C2; @@ ((x) + C1) / C2 @script:python@ C1 << r1.C1; C2 << r1.C2; @@ try: if int(C1) * 2 != int(C2): cocci.include_match(False) except: cocci.include_match(False) @@ expression r1.x; constant r1.C1; constant r1.C2; @@ -(((x) + C1) / C2) +DIV_ROUND_CLOSEST(x, C2) // </smpl> Signed-off-by: Lars-Peter Clausen <lars@xxxxxxxxxx> --- drivers/iio/light/vl6180.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/drivers/iio/light/vl6180.c b/drivers/iio/light/vl6180.c index 4775bd785e50..d47a4f6f4e87 100644 --- a/drivers/iio/light/vl6180.c +++ b/drivers/iio/light/vl6180.c @@ -392,7 +392,7 @@ static int vl6180_set_it(struct vl6180_data *data, int val, int val2) { int ret, it_ms; - it_ms = (val2 + 500) / 1000; /* round to ms */ + it_ms = DIV_ROUND_CLOSEST(val2, 1000); /* round to ms */ if (val != 0 || it_ms < 1 || it_ms > 512) return -EINVAL; -- 2.20.1