Re: [Patch 4/8] ia64: implement crashkernel=auto

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Yu, Fenghua wrote:
+	unsigned long long ret;
+
+	if (total_size >= GBYTES(4) && total_size < GBYTES(12))
+		ret = MBYTES(256);
+	else if (total_size >= GBYTES(12) && total_size < GBYTES(128))
+		ret = MBYTES(512);
+	else if (total_size >= GBYTES(128) && total_size < GBYTES(256))
+		ret = MBYTES(768);
+	else if (total_size >= GBYTES(256) && total_size < GBYTES(378))
+		ret = MBYTES(1024);
+	else if (total_size >= GBYTES(318) && total_size < GBYTES(512))
+		ret = MBYTES(1536);
+	else if (total_size >= GBYTES(512) && total_size < GBYTES(768))
+		ret = MBYTES(2048);
+	else
+		ret = MBYTES(3072);
+	if (!ia64_platform_is("sn2") && !ia64_platform_is("uv"))
+		if (ret > GBYTES(4))
+			ret = ret / GBYTES(4) * MBYTES(256);

This code doesn't make sense to me. What you really want is following
code, right?
+		if (total_size > GBYTES(4))
+			ret = total_size / GBYTES(4) * MBYTEST(256)


Nope. Check check_crashkernel_memory().

This statement will be ALWAYS false:
+		if (ret > GBYTES(4))
since ret's max value is 3GB after the above total_size checks.

So the code doesn't make sense. Did I miss something?

Oops, in fact it was supposed to be:

 if (ret + base > GBYTES(4))
   //blah blah

Hmm, but is it possible for ia64 to choose a base address above 1G? If no, that code can be removed.

Thanks!



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