Re: [PATCH 5/6] platform/x86: dell-smo8800: Instantiate an i2c_client for the IIO st_accel driver

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On Friday 05 January 2024 21:04:59 Andy Shevchenko wrote:
> On Fri, Jan 5, 2024 at 8:37 PM Andy Shevchenko
> <andy.shevchenko@xxxxxxxxx> wrote:
> > On Fri, Jan 5, 2024 at 6:34 PM Hans de Goede <hdegoede@xxxxxxxxxx> wrote:
> > > On 12/24/23 23:03, Pali Rohár wrote:
> > > > On Sunday 24 December 2023 22:36:21 Hans de Goede wrote:
> 
> ...
> 
> > > But AFAIK / AFAICT there are no actual userspace consumers of
> > > /dev/freefall so removing it should not be an issue.
> >
> > IIRC/AFAIK there is at least one (simple) computer game using it as a joystick.
> 
> Okay, I can't google for it and now I realised that it was my x60s,
> which has no freefall, but another interface to it. In any case the
> side effect of that googling is this (maybe more, I just took this one
> as example):
> https://github.com/linux-thinkpad/hdapsd/blob/master/README.md
> 
> So, dropping it will break at least this tool.
> 
> -- 
> With Best Regards,
> Andy Shevchenko

Yes, this is that correct one. I forget the name of this daemon.

Just to note /dev/freefall does not provide axes state, it just send
signal to process when interrupt is triggered. Process than park disk
heads.

Axes state are/were exported throw /dev/js* interface and those games
uses just js interface. I remember Tux Racer.

Interrupt on HP and Dell is triggered only when laptop fall is detected,
so games did not used it (hopefully!)




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