On Fri 2020-08-14 08:38:53, Sasha Levin wrote: > Add support for a Hyper-V based vGPU implementation that exposes the > DirectX API to Linux userspace. NAK. Kernel APIs should be documented. ... in tree and with suitable license. > +int dxgadapter_init(struct dxgadapter *adapter, struct hv_device *hdev) > +{ > + int ret = 0; > + char s[80]; > + > + UNUSED(s); What is going on here? > +{ > + struct dxgprocess_adapter *adapter_info = dxgmem_alloc(process, > + DXGMEM_PROCESS_ADAPTER, > + sizeof > + (*adapter_info)); We normally use kernel functions in kernel code. > + dxgmutex_unlock(&device->adapter_info->device_list_mutex); And you should not have private locking primitives, either. > +bool dxghwqueue_acquire_reference(struct dxghwqueue *hwqueue) > +{ > + return refcount_inc_not_zero(&hwqueue->refcount); > +} Midlayers are evil. Best regards, Pavel -- (english) http://www.livejournal.com/~pavelmachek (cesky, pictures) http://atrey.karlin.mff.cuni.cz/~pavel/picture/horses/blog.html