>Echoing what others said, you're not making a DRM driver. The driver should live outside of the DRM code. Agreed, please see my earlier reply. We'll be moving the driver to drivers/hyperv node or something similar. Apology for the confusion here. > I have one question about the driver API: on Windows, DirectX versions are loosly tied to Windows releases. So I guess you can change the kernel interface among DirectX versions? > If so, how would this work on Linux in the long term? If there ever is a DirectX 13 or 14 with incompatible kernel interfaces, how would you plan to update the Linux driver? You should think of the communication over the VM Bus for the vGPU projection as a strongly versioned interface. We will be keeping compatibility with older version of that interface as it evolves over time so we can continue to run older guest (we already do). This protocol isn't actually tied to the DX API. It is a generic abstraction for the GPU that can be used for any APIs (for example the NVIDIA CUDA driver that we announced is going over the same protocol to access the GPU). New version of user mode DX can either take advantage or sometime require new services from this kernel abstraction. This mean that pulling a new version of user mode DX can mean having to also pull a new version of this vGPU kernel driver. For WSL, these essentially ships together. The kernel driver ships as part of our WSL2 Linux Kernel integration. User mode DX bits ships with Windows. -----Original Message----- From: Thomas Zimmermann <tzimmermann@xxxxxxx> Sent: Wednesday, May 20, 2020 12:11 AM To: Sasha Levin <sashal@xxxxxxxxxx>; alexander.deucher@xxxxxxx; chris@xxxxxxxxxxxxxxxxxx; ville.syrjala@xxxxxxxxxxxxxxx; Hawking.Zhang@xxxxxxx; tvrtko.ursulin@xxxxxxxxx Cc: linux-kernel@xxxxxxxxxxxxxxx; linux-hyperv@xxxxxxxxxxxxxxx; KY Srinivasan <kys@xxxxxxxxxxxxx>; Haiyang Zhang <haiyangz@xxxxxxxxxxxxx>; Stephen Hemminger <sthemmin@xxxxxxxxxxxxx>; wei.liu@xxxxxxxxxx; Steve Pronovost <spronovo@xxxxxxxxxxxxx>; Iouri Tarassov <iourit@xxxxxxxxxxxxx>; dri-devel@xxxxxxxxxxxxxxxxxxxxx; linux-fbdev@xxxxxxxxxxxxxxx; gregkh@xxxxxxxxxxxxxxxxxxx Subject: [EXTERNAL] Re: [RFC PATCH 0/4] DirectX on Linux Hi Am 19.05.20 um 18:32 schrieb Sasha Levin: > There is a blog post that goes into more detail about the bigger > picture, and walks through all the required pieces to make this work. > It is available here: > https://devblogs.microsoft.com/directx/directx-heart-linux . The rest > of this cover letter will focus on the Linux Kernel bits. That's quite a surprise. Thanks for your efforts to contribute. > > Overview > ======== > > This is the first draft of the Microsoft Virtual GPU (vGPU) driver. > The driver exposes a paravirtualized GPU to user mode applications > running in a virtual machine on a Windows host. This enables hardware > acceleration in environment such as WSL (Windows Subsystem for Linux) > where the Linux virtual machine is able to share the GPU with the > Windows host. > > The projection is accomplished by exposing the WDDM (Windows Display > Driver Model) interface as a set of IOCTL. This allows APIs and user > mode driver written against the WDDM GPU abstraction on Windows to be > ported to run within a Linux environment. This enables the port of the > D3D12 and DirectML APIs as well as their associated user mode driver > to Linux. This also enables third party APIs, such as the popular > NVIDIA Cuda compute API, to be hardware accelerated within a WSL environment. > > Only the rendering/compute aspect of the GPU are projected to the > virtual machine, no display functionality is exposed. Further, at this > time there are no presentation integration. So although the D3D12 API > can be use to render graphics offscreen, there is no path (yet) for > pixel to flow from the Linux environment back onto the Windows host > desktop. This GPU stack is effectively side-by-side with the native > Linux graphics stack. > > The driver creates the /dev/dxg device, which can be opened by user > mode application and handles their ioctls. The IOCTL interface to the > driver is defined in dxgkmthk.h (Dxgkrnl Graphics Port Driver ioctl > definitions). The interface matches the D3DKMT interface on Windows. > Ioctls are implemented in ioctl.c. Echoing what others said, you're not making a DRM driver. The driver should live outside of the DRM code. I have one question about the driver API: on Windows, DirectX versions are loosly tied to Windows releases. So I guess you can change the kernel interface among DirectX versions? If so, how would this work on Linux in the long term? If there ever is a DirectX 13 or 14 with incompatible kernel interfaces, how would you plan to update the Linux driver? Best regards Thomas > > When a VM starts, hyper-v on the host adds virtual GPU devices to the > VM via the hyper-v driver. The host offers several VM bus channels to > the > VM: the global channel and one channel per virtual GPU, assigned to > the VM. > > The driver registers with the hyper-v driver (hv_driver) for the > arrival of VM bus channels. dxg_probe_device recognizes the vGPU > channels and creates the corresponding objects (dxgadapter for vGPUs > and dxgglobal for the global channel). > > The driver uses the hyper-V VM bus interface to communicate with the > host. dxgvmbus.c implements the communication interface. > > The global channel has 8GB of IO space assigned by the host. This > space is managed by the host and used to give the guest direct CPU > access to some allocations. Video memory is allocated on the host > except in the case of existing_sysmem allocations. The Windows host > allocates memory for the GPU on behalf of the guest. The Linux guest > can access that memory by mapping GPU virtual address to allocations > and then referencing those GPU virtual address from within GPU command > buffers submitted to the GPU. For allocations which require CPU > access, the allocation is mapped by the host into a location in the > 8GB of IO space reserved in the guest for that purpose. The Windows > host uses the nested CPU page table to ensure that this guest IO space > always map to the correct location for the allocation as it may > migrate between dedicated GPU memory (e.g. VRAM, firmware reserved > DDR) and shared system memory (regular DDR) over its lifetime. The > Linux guest maps a user mode CPU virtual address to an allocation IO > space range for direct access by user mode APIs and drivers. > > > > Implementation of LX_DXLOCK2 ioctl > ================================== > > We would appreciate your feedback on the implementation of the > LX_DXLOCK2 ioctl. > > This ioctl is used to get a CPU address to an allocation, which is > resident in video/system memory on the host. The way it works: > > 1. The driver sends the Lock message to the host > > 2. The host allocates space in the VM IO space and maps it to the > allocation memory > > 3. The host returns the address in IO space for the mapped allocation > > 4. The driver (in dxg_map_iospace) allocates a user mode virtual > address range using vm_mmap and maps it to the IO space using > io_remap_ofn_range) > > 5. The VA is returned to the application > > > > Internal objects > ================ > > The following objects are created by the driver (defined in dxgkrnl.h): > > - dxgadapter - represents a virtual GPU > > - dxgprocess - tracks per process state (handle table of created > objects, list of objects, etc.) > > - dxgdevice - a container for other objects (contexts, paging queues, > allocations, GPU synchronization objects) > > - dxgcontext - represents thread of GPU execution for packet > scheduling. > > - dxghwqueue - represents thread of GPU execution of hardware > scheduling > > - dxgallocation - represents a GPU accessible allocation > > - dxgsyncobject - represents a GPU synchronization object > > - dxgresource - collection of dxgalloction objects > > - dxgsharedresource, dxgsharedsyncobj - helper objects to share objects > between different dxgdevice objects, which can belong to different > processes > > > > Object handles > ============== > > All GPU objects, created by the driver, are accessible by a handle > (d3dkmt_handle). Each process has its own handle table, which is > implemented in hmgr.c. For each API visible object, created by the > driver, there is an object, created on the host. For example, the is a > dxgprocess object on the host for each dxgprocess object in the VM, etc. > The object handles have the same value in the host and the VM, which > is done to avoid translation from the guest handles to the host handles. > > > > Signaling CPU events by the host > ================================ > > The WDDM interface provides a way to signal CPU event objects when > execution of a context reached certain point. The way it is implemented: > > - application sends an event_fd via ioctl to the driver > > - eventfd_ctx_get is used to get a pointer to the file object > (eventfd_ctx) > > - the pointer to sent the host via a VM bus message > > - when GPU execution reaches a certain point, the host sends a message > to the VM with the event pointer > > - signal_guest_event() handles the messages and eventually > eventfd_signal() is called. > > > Sasha Levin (4): > gpu: dxgkrnl: core code > gpu: dxgkrnl: hook up dxgkrnl > Drivers: hv: vmbus: hook up dxgkrnl > gpu: dxgkrnl: create a MAINTAINERS entry > > MAINTAINERS | 7 + > drivers/gpu/Makefile | 2 +- > drivers/gpu/dxgkrnl/Kconfig | 10 + > drivers/gpu/dxgkrnl/Makefile | 12 + > drivers/gpu/dxgkrnl/d3dkmthk.h | 1635 +++++++++ > drivers/gpu/dxgkrnl/dxgadapter.c | 1399 ++++++++ > drivers/gpu/dxgkrnl/dxgkrnl.h | 913 ++++++ > drivers/gpu/dxgkrnl/dxgmodule.c | 692 ++++ > drivers/gpu/dxgkrnl/dxgprocess.c | 355 ++ > drivers/gpu/dxgkrnl/dxgvmbus.c | 2955 +++++++++++++++++ > drivers/gpu/dxgkrnl/dxgvmbus.h | 859 +++++ > drivers/gpu/dxgkrnl/hmgr.c | 593 ++++ > drivers/gpu/dxgkrnl/hmgr.h | 107 + > drivers/gpu/dxgkrnl/ioctl.c | 5269 ++++++++++++++++++++++++++++++ > drivers/gpu/dxgkrnl/misc.c | 280 ++ > drivers/gpu/dxgkrnl/misc.h | 288 ++ > drivers/video/Kconfig | 2 + > include/linux/hyperv.h | 16 + > 18 files changed, 15393 insertions(+), 1 deletion(-) create mode > 100644 drivers/gpu/dxgkrnl/Kconfig create mode 100644 > drivers/gpu/dxgkrnl/Makefile create mode 100644 > drivers/gpu/dxgkrnl/d3dkmthk.h create mode 100644 > drivers/gpu/dxgkrnl/dxgadapter.c create mode 100644 > drivers/gpu/dxgkrnl/dxgkrnl.h create mode 100644 > drivers/gpu/dxgkrnl/dxgmodule.c create mode 100644 > drivers/gpu/dxgkrnl/dxgprocess.c create mode 100644 > drivers/gpu/dxgkrnl/dxgvmbus.c create mode 100644 > drivers/gpu/dxgkrnl/dxgvmbus.h create mode 100644 > drivers/gpu/dxgkrnl/hmgr.c create mode 100644 > drivers/gpu/dxgkrnl/hmgr.h create mode 100644 > drivers/gpu/dxgkrnl/ioctl.c create mode 100644 > drivers/gpu/dxgkrnl/misc.c create mode 100644 > drivers/gpu/dxgkrnl/misc.h > -- Thomas Zimmermann Graphics Driver Developer SUSE Software Solutions Germany GmbH Maxfeldstr. 5, 90409 Nürnberg, Germany (HRB 36809, AG Nürnberg) Geschäftsführer: Felix Imendörffer